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After checking, lines 338-365 in CDCRR_DeathDistributions.Lua control whether or not it will roll loot using the sandbox settings. Specifically the else statement from 359-365, rolls for dynamic loot if none of the named settings mods are active see 338 (if(ActiveMods.getById("currentGame"):isModActive("CDCRapidResponseSettingsStandard")) then...).
So you can also just add another elseif statement somewhere in lines 338-365 in CDCRR_DeathDistributions.Lua to include the name of your own mod as one of the checks so it doesn't reach the end of the else statement and roll the dynamic loot check.
I didn't catch the mistake because 1. I didn't look at CDCRR_DeathDistributions.Lua and 2. I had previously turned all the sandbox settings to 0, so they didn't have any effect.
Thanks for the heads up!