Project Zomboid

Project Zomboid

Not enough ratings
CDC Rapid Response Settings Extra Rare
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
31.907 KB
28 Nov, 2023 @ 8:09am
3 Feb @ 3:53pm
38 Change Notes ( view )

Subscribe to download
CDC Rapid Response Settings Extra Rare

In 2 collections by Spenglerian
Jaxuhali Zomboid Server
228 items
Streamlined Hardmode Expanded Plus Plus Better Good
212 items
Description
4-FEBRUARY-2024 NOTE ABOUT FUTURE UPDATES
Apologies for the very frequent update cycle that might have made running a server a pain. It is now safe to use on your MP server - I will not be making any more updates for at least 2 months.

About

This is a settings mod for CDC Rapid Response.

It's a slight balancing tweak to make the drops a bit rarer for my own preferences and tries to seek somewhere between the "Hardcore" and "Rare" settings you can find on the steam workshop.
This mod was designed to be played on a MP server using Extremely Rare loot settings and with 4-8 other players.

Regular Zombies - very small chance of medications being dropped, extremely rare chance of cures in the form of CDC Red Aidrop.
Specialist Zombies - (police, firefighters, doctors, nurses, pharmacists) - small chance of medications, rare chance of cures.

CDC First Responder packs drop with fairly high frequency in military locations, occasionally in police stations.

CDC Clinical Packets, Viazom inhalant, and other pills spawn in pharmacies, medical clinics, and hospitals.

CDC Family Packets can be found as extremely rare loot in bathroom cabinets.

How To Use

1. Load this mod AFTER the CDCRR base mod.
2. Do not activate any other CDCRR settings mods.

This mod overrides the sandbox loot settings.
Sandbox settings for Hardcore mode still affect packets being opened.
Sandbox settings for viral test fake infections are used.


NOTE: There is a bug in the vanilla game in multiplayer where the outfit-specific loot tables are not used (which means that specialist zombies will not drop higher rates of medications and cures when playing in MP). This is not something I am capable of fixing, given it's a vanilla game issue.

Workshop ID: 3098765486
Mod ID: CDCRapidResponseSettingsExtraRare
4 Comments
Spenglerian  [author] 3 Feb @ 2:32pm 
I just realized you can comment out the entire CDCRR_DeathDistributions.Lua file and it will also work as overriding the loot settings, so long as you load this mod after the base CDCRR mod.
トミー (Tommy) 18 Dec, 2023 @ 1:33pm 
You know, I honestly don't know why I didn't think to do that, I just went the crude route lol.
Spenglerian  [author] 18 Dec, 2023 @ 10:58am 
So what's happening is it's using BOTH the PZ loot table system and the dynamic loot system.

After checking, lines 338-365 in CDCRR_DeathDistributions.Lua control whether or not it will roll loot using the sandbox settings. Specifically the else statement from 359-365, rolls for dynamic loot if none of the named settings mods are active see 338 (if(ActiveMods.getById("currentGame"):isModActive("CDCRapidResponseSettingsStandard")) then...).

So you can also just add another elseif statement somewhere in lines 338-365 in CDCRR_DeathDistributions.Lua to include the name of your own mod as one of the checks so it doesn't reach the end of the else statement and roll the dynamic loot check.

I didn't catch the mistake because 1. I didn't look at CDCRR_DeathDistributions.Lua and 2. I had previously turned all the sandbox settings to 0, so they didn't have any effect.

Thanks for the heads up!
トミー (Tommy) 15 Dec, 2023 @ 3:12am 
Just a note to anyone considering this, this does NOT override the dynamic loot system and disable the sandbox settings as intended. If you are going to make an override work correctly you need to use one of the three mod IDs referenced in the Phil J Herman original mods. I came across this while making my own override for Extra Hardcore.