Total War: ATTILA

Total War: ATTILA

120 ratings
Cannon Graphic Optimization for 1212
   
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Tags: mod, Graphical
File Size
Posted
Updated
67.535 MB
22 Nov, 2023 @ 4:31pm
21 May @ 7:57am
21 Change Notes ( view )

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Cannon Graphic Optimization for 1212

In 1 collection by EARL
Earl's Enhancement Overhaul For 1212
14 items
Description
Only applicable to 1212

I am very fortunate that this MOD has graduated. Vanilla 1212 has already produced handgun animations, and now this MOD will continue to provide cannon animations

A simple mod only modified the animation for handgun and arquebus . Simultaneously optimized the muzzle flame to optimize game performance.

4.Added Cannon animation.



This MOD is only a graphic modification.

If you want to gain more enhancements to the missile experience, you can try my other mod, which modified a large amount of data including UI, projectile data, Freeing shooting restrictions etc.Which greatly enhances the experience of missile units.
Realistic Missile/Range for 1212
https://steamproxy.com/sharedfiles/filedetails/?id=3065896492




Compatibility:
should be compatible with most mods

Order:

Realistic Infantry Overhaul for 1212
Realistic Missile/Range for 1212
Realistic Cavalry Overhaul For 1212
Handgun Graphic Optimization for 1212(this)
Bright Arrows For 1212
Supply and Urban defense For 1212
all 1212 modules

Recommend:
Supply and Urban defense For 1212
https://steamproxy.com/sharedfiles/filedetails/?id=3068251371

Realistic Cavalry Overhaul For 1212
https://steamproxy.com/sharedfiles/filedetails/?id=3047562159

Realistic Infantry Overhaul for 1212
https://steamproxy.com/sharedfiles/filedetails/?id=3148909626

Bright Arrows For 1212
https://steamproxy.com/sharedfiles/filedetails/?id=3077032019

Attention:

This mod has been integrated into Realistic Missile/Range for 1212. If you have already loaded this mod, then you don't need to load bright arrow mod again

Realistic Missile/Range for 1212
https://steamproxy.com/sharedfiles/filedetails/?id=3065896492
36 Comments
Solon 30 May @ 5:59am 
I was wondering if you could include the "pavise static positioning" in this mod for pavise crossbowmen and, perhaps, for spearmen, too!?
E-4 Mafia 14 May @ 1:49pm 
cannon is literally clipping through the carriage in the demo.gif
Rolff 12 May @ 1:44am 
amazing mod, thank u sm !
EARL  [author] 30 Apr @ 4:56am 
@goombazowski This MOD only changes graphics and animations, without altering any other data
goombazowski 23 Apr @ 4:43am 
Hey man, thanks for the mod. I really liked the smoke effects, but it seems to me my 15th century handgunners dont really any do any damage. They can shoot a full volley into a units rear and get like 1 kill. When i turn it off this is not the case. I cant tell if this is a problem on my end or smth with the mod
Hetikiwi 12 Mar @ 9:20pm 
@godbless1129 there actually is a mod that delivers exactly what you want that is in conjunction with this mod its called Kharakternik.
GODBLESS1129 5 Mar @ 7:38am 
Hello. First of all, thank you for making such a great mod.
I don't know if it's okay to ask this, but I wish there were a usable musketeer for Eastern European countries, including Poland. Currently, there is only the Pavise Handgunner, which I don't think is suitable for use.
I would like to thank you again for making such a great mod, and I will end this post here.
Aemond "Stong Chin" Targaryen 16 Sep, 2024 @ 4:23pm 
Hello! would it be possible to use these animations for my fantasy mod called "Eldirath"?
EARL  [author] 12 Aug, 2024 @ 5:25am 
@CadianCastellan I can't do it because it requires modifying the unit table, which will affect the values. This MOD only changes the graphics animation and does not affect the data of Vanilla version
CadianCastellan 5 Aug, 2024 @ 3:21pm 
Would you add rotating Pavise crossbowman animation to this mod as well, would be fire, great success, many thanks.
(Tried to finds the animations for myself, but couldn't)