RimWorld

RimWorld

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Mechlord Warcasket
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Mod, 1.4, 1.5, 1.6
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812.918 KB
18 Nov, 2023 @ 2:13pm
11 Nov @ 7:41pm
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Mechlord Warcasket

Description
Adds a warcasket for use by mechanitors. Requires Vanilla Factions Expanded - Pirates to work.

I decided to create this mod because I felt like there should be at least one warcasket that a mechanitor could remain functional in. Why just have a bunch of mechs when you could also turn yourself into one?

Unlike most warcaskets, the Mechlord warcasket allows its wearer to Smith, Craft, Tailor, and Research. This means that a mechanitor can be fully functional while wearing it.

The mechlord warcasket requires both the ultra mechtech and spacer warcaskets research. It has the weakest shield of any of the spacer-tech warcaskets, and it has less sharp armor as well. However, it does provide extra armor against heat, so you can resist fire almost as well as the mechanoids you control!

Each piece also provides some other buffs to improve a mechanitor's capabilities. The helmet and chestpiece each provide the same increase to bandwidth as the mechlord suit and helmet, and also each provide 50% toxic resistance to help you survive in any wastelands you create with all those toxic wastepacks. The helmet also provides a work speed buff to controlled mechanoids. Finally, the shoulders provide an additional 8 bandwidth, plus a control group. They also increase mech repair and gestation speed.

The whole warcasket has a cost slightly more than that of a normal mechlord suit.

This mod is compatible with Combat Extended.

There may be a slight visual issue if you use the shoulderpads with certain other warcasket helmets. Just, like, don't do that though.
66 Comments
Abbot 12 Nov @ 11:39pm 
Looks like it's fixed, thank you!
Kierannkkt (Heavy)  [author] 11 Nov @ 7:43pm 
@Abbot I believe I've fixed the issue
Abbot 11 Nov @ 6:46pm 
Getting these errors with CE right after enabling the mod, putting the load order below or above CE doesn't change anything https://pastebin.com/zn8U97kj
Kierannkkt (Heavy)  [author] 22 Jul @ 7:34am 
Alright, I've added vacuum resistance to each piece based on the values for other spacer tech warcaskets. Hopefully the VEF team doesn't make any more changes that I need to later account for!
Kushiban 22 Jul @ 6:01am 
@Kierannkkt
The WarcasketBase must have change because only the advanced Warcasket get the Vacuum Resistance now. So inheriting from the WarcasketBase isn't going to give Vacuum Resistance any more. You might have to add it manually into the Mechlord Warcasket parts.
ThroatGOAT 20 Jul @ 10:16am 
Awesome, thanks for the info!
StenlyRage 18 Jul @ 8:56am 
Love the mod!:steamthumbsup:
Kierannkkt (Heavy)  [author] 16 Jul @ 3:49pm 
@ThroatGOAT the warcasket inherits the vacuum resistance of the WarcasketBase class from VFE pirates, which is marginally less than a vacsuit (0.3 compared to 0.32). The full set provides a huge amount of insulation so should be good for the cold of the vacuum of space.
ThroatGOAT 16 Jul @ 11:59am 
Since it doesn't mention in the description and it's important, does this Warcasket provide vacuum resistance or temperature protection?
Kierannkkt (Heavy)  [author] 14 Jul @ 9:21am 
Okay, that seems to be fixed now (hopefully). Let me know if any other issues show up.