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Thorium Helheim (Thorium Bosses Reworked)
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Mod Side: Both
tModLoader Version: 1.4.4
Language: English
File Size
Posted
Updated
2.506 MB
3 Nov, 2023 @ 6:15am
7 Oct @ 6:17am
69 Change Notes ( view )

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Thorium Helheim (Thorium Bosses Reworked)

Description
This mod now has a wiki, but it is incomplete, feel free to help: https://terrariamods.wiki.gg/wiki/Thorium_Crossmod/Thorium_Bosses_Reworked

Alternate download (or if you wanna support me, just download it and delete the file after, you don't have to pay at all) https://www.curseforge.com/terraria/mods/thorium-bosses-rework

NOT OFFICIAL
Also, PHOTOSENSITIVITY WARNING! Disable flashy effects in the mod config!

Reworks all of Thorium's boss fights, all can be toggled on or off respectively
Also adds some minor Calamity and Fargo's Souls difficulty integration for the reworked bosses such as defense damage, boss rush integration, eternity mode debuffs and some AI and stats adjustments.

This mod also reworks weapons that are on-tier or related to reworked bosses. (For instance: lodestone, valadium, illumite, unfathomable flesh, and dragon scale weapons)
This is toggleable too in case you don't want it.

This gives all bosses master mode drops like in Mech Bosses Rework and Jungle Bosses Rework. Master drops are also toggleable and can be moved down to expert via config.

Multiplayer is fully supported!

Other features:
-Has features specifically made for Bereft Souls. If you want to enable them in you own modpack, enable "Eternity Mode Only" in the config and play with Fargo's Souls. Said features are eternity mode drops for Thorium's bosses, such as the Zephyr Wings. If you aren't playing with Fargo or don't have this setting disabled, these drops become ordinary vanity items.

IMPORTANT NOTES:
-This mod converts Stellar Tune and Magical Harp into bard weapons. (Can be toggled in the config)
-If you want Calamity's magic instruments to become bard, check out my other mod "Unofficial Calamity Bard and Healer"
-If you keep randomly dying to Dream Eater/Dying Reality, read the description of the passive debuff (called "Terminal Lucidity") it inflicts. This is also noted in the Doom Sayer's coin.
-If you are playing with Calamity, the Primordials are moved to post-DoG in progression and their drops now require Ascendant Spirit Essence to craft with the exception of Mjolnir as it is an expert mode exclusive. Some of the weaker weapons and armor sets are buffed to compensate with this shift in progression, but those that are already strong (like Reality Slasher) don't receive any buffs whatsoever. In addition, Auric bars now require one of each primordial essences to be crafted. (Can be toggled in the config)

Known bugs: (mostly visual)
-Viscount's scream animation is sometimes not synced with the actual attack.
-Coznix's laser has slight visual desyncs in multiplayer.
-Dream Eater's short spawning animation (screen cracks) sometimes doesn't trigger properly and just starts the fight immediately.
-Borean Strider will sometimes lose a few legs in multiplayer, but they will eventually respawn and re-sync with the boss. (The fight is works fine still).
-Borean Strider is unaffected by the speed multiplier config. (Intended for now due to how many things break when you increase its speed, especially the animation of its legs.)
Originally posted by tModLoader ThoriumRework:
Developed By n0t_UN_owen
Popular Discussions View All (5)
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1 Sep @ 8:21am
PINNED: Crash with Ragnarok 1.4.4.0+
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20 Aug @ 1:19am
World Gen Crash with Spirit Mod
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Looking through an error spam in Client.Log
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484 Comments
N0t_UNowen  [author] 17 hours ago 
Community souls works fine. (Also it's very up to date, only issue is that the thorium enchantments from it are outdated but every other enchantment isn't weirdly enough)
Shiro 17 hours ago 
Thank you, I'll try that. May I ask if the community souls expansion compatible with it, or is that also outdated? (are there any alternatives if it is?)
N0t_UNowen  [author] 17 hours ago 
Hmmm, I'll start with removing convergence mod since it's out dated (use whummus balancing instead)
The rest of those mods I've tested before with no issues
Shiro 18 hours ago 
Sorry not specific combination, I meant the only one that stops it from loading is this mod whenever I add it in.
Shiro 18 hours ago 
I’m trying to play with this modlist:
["HighFPSSupport", "AutoTrash", "ImproveGame", "WheresMyItems", "SOTS", "RecipeBrowser", "SharedMap", "BossCursor", "Fargowiltas", "Daybreak", "MapWorldVIew", "InstantPlatformFallthrough", "CalamityModMusic", "NoxusBoss", "WMITF", "BossChecklist", "CompatChecker", "CalValEX", "VervCaves", "CalamityAmmo", "HEROsMod", "StructureHelper", "CalamityMod", "CalamityHunt", "SerousCommonLib", "MagicStorage", "FargowiltasSouls", "ThoriamityConvergenceREDUX", "ThoriumMod", "FargowiltasCrossmod", "Consolaria", "UnCalamityModMusic"]

The game always freezes on “finalizing” when loading this setup. I tested by removing mods one by one, and this specific combination always fails. Are there known incompatibilities here?
N0t_UNowen  [author] 18 hours ago 
Pretty much why I moved terminal lucidity to higher difficulties (it's now legendary mode or any modded difficulty to work, it no longer exists on expert and master) since many people are just not bothered to read jack shit. I could go full Ubisoft and cover the UI with every hint imaginable for the mechanic and some people would still not realize them.
GGK912 20 hours ago 
the nefarious doomsayer's coin tooltip AND the mod's description informing the player about the terminal lucidity mechanic:
Dagon_Otto 21 hours ago 
Real Cool Rework on The Primordials to where cannot deal damage to the final phase in expert mode, much fun dealing 0 damage for 20 minutes.
A i mang 23 hours ago 
All right,but maybe can limit the number of soul essences obtained per second, rather than completely removing that:isaac:
N0t_UNowen  [author] 7 Oct @ 2:34pm 
It got reworked this update, due to balancing complaints