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It is not possible to read the mod settings when starting the new game from the dedicated server, but after the game is created the settings are stored in the save.
[BOOT] Loading mod package: NewGamePlus/Data - Entry: D:/Desynced Dedicated Server/Desynced/Content/mods/NewGamePlus.zip/data.lua
Unable to access the profile table when there is no local player
stack traceback:
[C]: in function 'Game.GetProfile'
NewGamePlus/data.lua:20: in upvalue 'setup_settings'
NewGamePlus/data.lua:48: in function <NewGamePlus/data.lua:46>
Critical error while executing NewGamePlus/data.lua:20: attempt to index a nil value
stack traceback:
NewGamePlus/data.lua:20: in upvalue 'setup_settings'
NewGamePlus/data.lua:48: in function <NewGamePlus/data.lua:46>
[SERVER] Error during start up of dedicated server, shutting down in 10 seconds
Thanks for reporting the issue.
the latest experimental update broke unit selection. units from your favourites and faction library are not selectable. only standard units pop up.
Do they not appear on the map?