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MEGA All-In-One Compatibility Pack
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File Size
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40.597 MB
30 Oct, 2023 @ 10:46am
15 Oct @ 8:23am
242 Change Notes ( view )

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MEGA All-In-One Compatibility Pack

In 2 collections by Anrhaa
MEGA Kaizo/UWE+ Modpack (2025)
622 items
MEGA Kaizo/Vanilla+ Modpack (2025)
705 items
Description
Summary

A single compatibility patch mod for all modded races, animations, (hiver) exclusive items AND animal backpacks. The ultimate solution intended to be used with any and all mod lists.

Install, place and forget.

Load it FIRST at your load order (check special rule) and forget about animation, hiver, or animal backpack compatibility patches. You no longer need any of these.

What does it mean? It means that you can use any of the supported race, animation, armor/item and animal backpack mods and they just work. Your modded races can use all the animations mods you like. Your modded hivers can use any modded hiver armor with no issue. Your modded animal can use your modded animal backpack mods.

Load order:

Animation - Collection Pack.mod Animation 1.mod Animation 2.mod Race 1.mod Race 2.mod Hiver Armor 1.mod Hiver Armor 2.mod Animal Bag 1.mod Animal Bag 2.mod

Special Rule:

If you use More Combat Stance, More Combat Stance MIA+ or More Combat Stance MIABC+ (you can only use 1 of them), it must be loaded ABOVE this patch.

So it looks like this, for example:

More Combat Stance.mod Animation - Collection Pack.mod Animation 1.mod Animation 2.mod Race 1.mod Race 2.mod Hiver Armor 1.mod Hiver Armor 2.mod Animal Bag 1.mod Animal Bag 2.mod

Supported Mods:

You don’t need all the listed mods. You won’t get missing mod warning or errors. You are free to choose what you want to use.

Race mods.

Animal mods.

Animation mods.

Armor and Items mods.

Animal Backpack mods.

Do you want me to add support to other race, animation, (hive) armor or animal backpack mods? Request it here!

Complementary Mods:


Addons that must be put LAST or after all race and armors mods:

Final Words:

Don’t forget. Load it FIRST at your load order.
Popular Discussions View All (8)
513
15 Oct @ 5:08pm
PINNED: Request!
Anrhaa
11
21 Sep, 2024 @ 6:07pm
compability issues
TheHaluzer Official™
1
2 Jul @ 4:33pm
World State Log?
Lifes Fallout
431 Comments
Anrhaa  [author] 16 Oct @ 8:52am 
@Zamio. Well I did add support in the fence that they can use the files of all supported animation mods, but if the mod itself changes something in the skeleton or make other mods unstable, that's outside of what this patch can do
Zamio 16 Oct @ 1:41am 
Found the solution to my issue, the Yellow Loong mod was causing my problem but its supported by this mod? Not sure what was up with it but I removed it and everything works normally now.
LuminousClarity 15 Oct @ 5:21pm 
Awesome, I appreciate it very much. I've made my own patches in the past and since this exist, it will save me so much time for any additional races and animals I decide to add to my playthrough. I've had things work for the most part the last time, but I was just wondering how the load would work atp. I had the same issue as the Zamio person in the past, so I was just wondering what I could/would be missing. Thanks again!
Anrhaa  [author] 15 Oct @ 5:07pm 
@LuminousClarity. Well, Genesis isn't compatible with pretty much everything, so... hehe

Now my friend, about your questions.

1. Regardless of load order of other mods, this mod (Animation - Collection Pack.mod) goes always first/up at your load order. Being the only exception the one stated at the description.

2. The same as 1. This patch make the animal backpacks from genesis compatible with all modded animals from other mods :D
LuminousClarity 15 Oct @ 2:44pm 
Okay so this is a bit of unique question from what I can tell.

Genesis includes alot of mods that are in this mega patch, so my question is

1. Load order? MCA is in Genesis, but it should generally be loaded last, so what is the load order?

2. Being that genesis has the backpacks and other armor mods for race's, would it still effect the load order that you gave?

(Yeah the questions relate, but i thought I'd be specific).

I appreciate the time doing this!
Anrhaa  [author] 12 Oct @ 7:50am 
@Zamio. More than an particular animation, it may be an issue with the skeleton (not the playable race). You could test it without More Combat Stance, More Combat Stance MIA+ or More Combat Stance MIABC+.
Anrhaa  [author] 12 Oct @ 7:49am 
@PinkyTheConfusedScreamingBlob. And that makes no sense since this patch only adds an empty husk for the original mod to fill in. I'm not adding or editing animation. The guy very likely didn't follow the load order instructions.
Zamio 12 Oct @ 7:24am 
Having a similar issue with the animations doing a weird arms by the side pause and damage happening. I cant see where the bug could be because if this mod is above the other animation mods where it should be, it should override the animation file mesh location with the ones from the animation mod, like your comment says. And yet the issues persist...

I might try removing this mod, making a manual patch and seeing if i have issues.
repost of my comment from the Grounded 2 page with only the important bit quoted:

"PSA, require someone else having a similar case to confirm, but the animation file for grounded in the animation mega pack is an error and I had to reassign the female/male meshes in FCS with the ones from this mod....."

I figured I might just jump the gun and bring this up before seeing if someone else suffered similarly just to make sure I somehow didn't fuck something up magically. The fix was simple at the very least.
ILUVGAMES28 7 Oct @ 9:03am 
oh ok