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Dynamic Horror Operations - Chernarus Autumn
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Air, Infantry, Vehicles
Scenario Map: OtherMap
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
2.583 MB
28 Oct, 2023 @ 8:52am
25 Oct @ 10:21am
7 Change Notes ( view )

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Dynamic Horror Operations - Chernarus Autumn

In 1 collection by UselessFodder
Dynamic Horror Operations - All Official Releases
11 items
Description
Dynamically Generated Horror Missions

Join the Paranormal Operations Group (POG) and deal with spooks, anomolies, and paranormal disturbances across the world...

NOTE - THIS IS AN INITIAL RELEASE. BUGS MAY PERSIST. PLEASE REPORT IN COMMENTS SO I CAN FIX THEM

Storyline:
The Paranormal Operations Group, a secret multi-national organization, has served under various names since World War 2 to keep the world safe from (and unaware of) the cosmic horrors that threaten our existence. From zombie contagion outbreaks to anomalous beings from beyond the veil, POG stands ready to deploy, contain, and destroy the weird, the paranormal, and the horrifying, no matter where they crop up.
- A Horror Mission Generator by UselessFodder

Features:
- Completely dynamic horror missions generated across the entire map
- Every mission is unique
- Generates based on server's loaded horror/monster mods (see below)
- Variety of mission objectives (purge zone, recover artifact, destroy object, etc)
- Ground or helicopter insertions into the AO
- Mission Difficulty and "Vibe" parameters available
- Custom 'horror events' and sounds to keep the spooks up while in the AO
- Zeus capability for hosts & logged in admins
- [Coming Soon] Mission "Themes" (Undead, Fantasy, Sci Fi, etc) to increase immersion
- [Coming Soon] Fine tuned control of the enemy factions Multi-stage Campaign Finale Event
- [Coming Soon] Custom POG Patches created by UselessFodder

Supported Mods:
NOTE: You MUST have at least one of the supported mods loaded or the mission will not spawn enemies!
- Devourerking's Necroplague Mutants
- Drongos Spooks and Anomalies
- WebKnight's Zombies and Creatures
- Empires of Old
- Ryan's Zombies & Demons
- Foes & Allies Aliens
- Aliensz Zetaborn
- The Corporation DVK
- Ravage
- Max's Alien
- Max's Werewolf
- TTS Emission (Blowout)
- Cytech Assets (WIP)
- Horror Mod (WIP)
- (Soon)Diwako's STALKER-like anomalies
- (Soon)EpochZ Spearhead Zombies
- (Soon)Atmospheric Horror & Emotional Music Pack
- (Soon)BG21 Slaughter Assets
- (Soon)Alias Night FX Modules
- (Soon)SCP Foundation
- (Soon)WH Fantasy Skeleton Faction



NOTE: This persistent mission was inspired by the Dynamic Recon Ops, but diverges from that scenario in significant ways and does not utilize a single line of their code. The focus here is on the tension of clearing a dark, lamp-lit village on foot by flashlight, waiting to hear the footsteps of the infected just around the next turn... No one is coming to save your team: You are the saviors. I hope you enjoy the experience...

If you encounter any bugs, please post them here on the Steam Workshop page or in our Discord at https://discord.gg/UselessFodder . Thanks for playing!

All Released DHO Collection: https://steamproxy.com/sharedfiles/filedetails/?id=3064136265
Required Mods Collection: [***SOON***]
Suggested Mods Collection: [***SOON***]
GitHub with most up to date version: https://github.com/UselessFodder/FS-DynamicHorrorOp

Credits:
- Horror Mod collection: Liru the Lcpl., Icebreakr, Nillers, GameCam, John, Scarecrow1625, Hippcelt, EpochZ, JamesH97, Maddog088, Spectakil, Jones.S,
lemonstone92, SMuRG_Teh_WuRGG, Sir_Potoo, robofireman
- Testers: GameCam, Flame, Poly, John, Sytx, Wolf2128
- See more in-game
Popular Discussions View All (2)
7
31 Oct, 2023 @ 9:11pm
PINNED: Bug Reports
UselessFodder
0
28 Oct, 2023 @ 10:03am
Suggestions of Features/Mods to Add
UselessFodder
27 Comments
UselessFodder  [author] 16 Dec @ 5:26pm 
With the holidays I probably won't have time to do it right now, but I'll get on that early next year and let you know when its uploaded
Team DEFYPosting 16 Dec @ 11:49am 
Milord you will have my bow, my sword, my axe, and my hammer if you do that.
UselessFodder  [author] 14 Dec @ 5:29pm 
@Team DEFYPosting I wasn't planning on that, but I could easily do it if you would play it
Team DEFYPosting 12 Dec @ 12:00pm 
Do you plan to make one of these with Chernarus Winter or Chernarus Redux?
Rían 30 Oct @ 12:19am 
Thank you!
UselessFodder  [author] 29 Oct @ 4:14pm 
@Rian AI allies will automatically be disabled if multiple people start the map, so no worries. If someone joins after you already started, you can just use Zeus to delete the AI or, just, like, shoot them in the head lol
Rían 29 Oct @ 2:13pm 
Stupid question - How would I go about disabling AI friendlies, if I'm wanting to play with friends?
UselessFodder  [author] 25 Oct @ 10:24am 
**Solo/Single Player Quality of Life**
This adds a check for someone playing DHO by themselves (SP, MP self hosted, or dedicated). If true, a squad of friendly AI soldiers is spawned to support the solo player. Those AI can also have their loadouts modified using the "Modify Unit Loadout" scroll wheel option at the POG Base. These were highly requested features and help resolve Issue #10

**Vital Bug Fixes**

_That's all of the updates for Dynamic Horror Ops v0.34! I hope you have a fantastic time getting spooked with your friends this year! As always, please leave feedback on the workshop or on the scenario github at https://github.com/UselessFodder/FS-DynamicHorrorOp . Thanks and happy hunting!_

**For Full Changes, see Changelog in upper right of the workshop page**
UselessFodder  [author] 25 Oct @ 10:24am 
2025 Spooki Season update IS RELEASED, just in time for Halloween! This update adds a new mission type, anomaly zones in random areas (in addition to normal cities and towns), a bunch of quality of life additions for people playing solo, and some vital bugfixes for base game changes that have broken parts of the mission. Some more detail:

**New Mission: Boss Monster**
Added a new mission type which will spawn a 'boss' monster from the EnemySpawnBoss pool generated in the mod loader. Once the boss monster is eliminated, the zone will be completed. The boss is set to a 'level' equal to the number of players divided by 4, and then modified by the difficulty selection in the parameters.

**Random Anomaly Zones**
Added the ability for DHO to spawn zones in random wilderness areas (instead of just named locations, as before). This will enable more flexibility to create interesting dynamic scenarios and allow ops to take place not only in urban areas
UselessFodder  [author] 6 Sep @ 10:39am 
It's time for the 2025 Spoopi Season update to Dynamic Horror Ops!

With Halloween right around the corner, I'm looking for ideas on new things to add or changes to make to DHO to improve the spookiness and overall fun. Help me with your ideas by replying here!

No idea is too ridiculous to look into and I'll try my damnedest to get them included.