Space Engineers

Space Engineers

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Rover Light Control and Utilities
   
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381.543 KB
28 Oct, 2023 @ 5:24am
28 Oct, 2023 @ 5:48am
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Rover Light Control and Utilities

Description
Controls brake-lights and indicators on a rover, along with a few small QOL features.

Brake-lights:
- Check PB's custom data to see or change the group name for brake-lights and cockpits.
- After modifying PB's custom data recompile the script
- Assign any cockpits with the ability to drive to the cockpit group and brake-lights to the brake-light group.
- Note that if you connect to a trailer with the same group names it will be automatically synced
- Pressing space or s will turn on your brake lights

Indication:
- Check PB's custom data to see or change the group name for left indicators, right indicators and cockpits.
- After modifying PB's custom data recompile the script
- Assign any cockpits with the ability to drive to the cockpit group.
- Assign all left indicator lights to the left indicator group
- Assign all right indicator lights to the right indicator group
- Note that if you connect to a trailer with the same group names it will be automatically synced
- It is recommended to make indicator lights blink at desired speed before running script
- It is recommended for blinking indicators to have a high blink offset e.g. 90-100%
- Pressing A or D will turn on the corresponding lights

Auto-hand-brake:
- Check PB's custom data to see or change the group name for cockpits.
- Ensure autohandbrake in the custom data is set to true.
- After modifying PB's custom data recompile the script.
- Assign any cockpits with the ability to drive to the cockpit group.
- Exiting the cockpit will turn on the handbrake.

C toggles hand-brake:
- Check PB's custom data to see or change the group name for cockpits.
- Ensure C toggles hand-brake in the custom data is set to true.
- After modifying PB's custom data recompile the script.
- Assign any cockpits with the ability to drive to the cockpit group.
- Pressing c will toggle your handbrake (like p but less dangerous)

2 Comments
Bongo  [author] 10 Dec, 2023 @ 4:21am 
yes of course (I know I'm slow to check these), furthermore it is encouraged and future updates will never affect your usage unless you later configure them to do so. Feel free to reach out to me if you require any further features as I do plan to continue updating this script in future.
Jojaca 31 Oct, 2023 @ 6:58pm 
A very nice script with several features I have been looking for. :steamthumbsup: Also, can this script be used in any of my creations I upload in the future (with credit, of course)?