Total War: WARHAMMER III

Total War: WARHAMMER III

110 ratings
Regiments of Renown - Compilation SFO
   
Award
Favorite
Favorited
Unfavorite
units
Tags: mod
File Size
Posted
Updated
259.566 KB
19 Oct, 2023 @ 2:46pm
28 Jan @ 3:45am
5 Change Notes ( view )

Subscribe to download
Regiments of Renown - Compilation SFO

In 1 collection by Think Critically
SFO Landmarks and Legends 4.1 Updated
387 items
Description
Welcome back, Commanders
This is an SFO submod for Decomposed's Regiments of Renown - Compilation. I like this mod because ROR's are a fun way to get more unit variety while avoiding unit bloat. I particularly enjoy the Chaos Dwarves units added by this mod as they are especially creative, giving the Dawi-Zharr access to a corrupted take on Dawi units like Giant Slayers.

Compatibility
The ROR - Compilation mod is required. Do NOT use any of the individual ROR mods from Decomposed. However, the SFO submods by Ricketybob and El Papa should be compatible. I have intentionally named my packfiles and tables so that if you use one of the existing Regiments of Renown submods with mine, their changes will overwrite. This way you can use my mod and the full compilation with SFO even if you prefer their balancing.

This mod uses the dependency manager for @ror_series_compilation.pack. It does not use the dependency manager for SFO.

Features
I strive to make my submods as complete as possible. Here is a full list of my submod features.
SFO unit stats.
In SFO, all ROR are allowed to gain exp and all units have rank depth of 2
SFO tabletop caps for every unit
SFO abilities
SFO unit groups for techs and redline skills
ROR unlock levels lightly adjusted in accordance with SFO. Many units unlock a level earlier.
Melee weapons, projectiles and projectile explosions all tuned to SFO standards.
All units have their bullet points brought in line with SFO
Lizardmen skinks and ripperdactyl ROR are given faster leveling in SFO
SFO unit upgrades have been added to appropriate Beastmen, Dark Elf and Bretonnia units
Some ROR have been given more accurate names based on SFO added units.
For example, Gulmoth's Bone Eaters are now (Bullgors) because SFO does not have (Minotaurs - Great Weapons).
Created unique UI grouping for melee duelist bone giant as he shouldn't be a specialist artillery.
Fixed incorrect key in unit_variants_colours_tables for deco_royal_chariot.
Daemonbane, Fireblood, Slow Death and Toadskin ammo for the Skink Javelins and Chamelon Stalker ROR units were not fully implemented in the original mod. Fixed the ranged weapons from the mod to be compatible with vanilla Lizardmen ammo type ancillaries.
66 Comments
ElyonHU 6 Dec @ 10:53am 
up pls
Morgoth9619 29 Sep @ 12:19pm 
Needs update
mikelangelo70 29 Aug @ 12:30pm 
update please
VikingHawk 8 Aug @ 3:28am 
This mod currently makes the game crash with the 5.1.3 update.
Tested by enabling my mods one by one.
Ael 6 Jul @ 2:20pm 
just informing anyone that wants to use that you should wait for TC to update this as it doesnt work with current version properly (runs but too bugs)
Kaatun 6 Jul @ 8:35am 
Regiments of Renown has been update.
Could you update? :lunar2019piginablanket:
Kharn the Bloody 22 Jun @ 1:17pm 
Greetings. Anyone know if this mod has been updated and if it's working with current version of SFO? Thanks.
=[NK]= Col. Jack O'Neil 16 Jun @ 7:57am 
Kral. Stfu. You're posting this on multiple pages
Kralazar Mallus 16 Jun @ 7:45am 
It appears that autor of mod died of cancer. No more update to this mode.
Yesterday I spoke with his mother and received such sad news. RIP:stress:
Hell Brothers 25 Apr @ 5:51am 
the mod crash either with the last update use the temp fix indeed wiating a other update