Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
With the Cvar regarding the Unaware being the last one standing has the same problem. The next time the player would get the Unaware-role assigned, he just instantly turns into a T.
And one last thing: The information that there is an Unaware in the round appears EVERY round, even if there is no Unaware in the round!
Also, another thing I just realized while messing around: The Unaware is able to see Jester-Roles both while looking at them and by looking at the scoreboard. Is there a way to change that...?
If Unawares are the only traitors left,
* Do nothing,
* Unawares turn into Innocents, or
* Unawares turn into Traitors
One hint I'm considering is notes left on bodies that only Unawares can see, which are worded like a fellow traitor has covertly left a message addressing them.
I will add some convars for allowing/disallowing Unawares to be the only traitors left alive, and the nature of disallowing it ('end the round' or 'turn their role into a plain traitor')