Stellaris

Stellaris

361 ratings
City World Flavour
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File Size
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2.309 MB
15 Oct, 2023 @ 6:08am
1 Dec @ 4:41am
21 Change Notes ( view )

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City World Flavour

In 1 collection by Dunno
Dunno's Flavour Mods
5 items
Description
[discord.gg]

Updated to 4.1. The legacy 3.14 version of City World Flavour can be accessed here.

[3.14] City World Flavour

Features
- Want to play tall? Expand your Ecumenopolis by adding new levels deep underground. Be careful though; the deeper you go, the harder it becomes to manage your pops down there.
- New decisions to turn your Ecumenopolis into the shining jewel of the galaxy it was always meant to be.
- New flavour events to add some life and character to a bustling intergalactic metropolis
- New jobs specific to Ecumenopolis worlds.
- The ability to specialise your planet even further - create a glittering centre of galactic politics, or a gritty industrial forge world.

Compatibility
No vanilla overwrites have been made, so it should be compatible with just about anything.

This mod is savegame compatible, but if an Ecumenopolis already exists before the mod is added, some features will not work for that planet.

Planetary Diversity / Real Space Arcologies
To enable City World Flavour content for Planetary Diversity's and Real Space's Ecumenopolis types, please download the compatibility patch.

City World Flavour Compatibility Patch

Sparble's Stellar Hyperconstructs

Hyperconstructs: City World Flavour Patch

Thank you to @demaniakk for providing Russian translation for the mod
106 Comments
Demognomicon 30 Nov @ 12:28pm 
@Dunno Thanks again
Dunno  [author] 30 Nov @ 2:06am 
You should be fine, 4.2 doesn't break anything. I'll push a version number update later today
Demognomicon 29 Nov @ 4:14pm 
@Dunno Is an update needed for 4.2?
Dunno  [author] 26 Nov @ 3:13am 
They should be. I've added some extra guardrails to stop the deposits spawning everywhere and that's fixed it in my tests
Wairui 25 Nov @ 7:23pm 
Since there is no info in the 'Change Notes', did the "weirdest issues" from about 3 months ago get resolved, or is it still a bother? Thanks for your innovative mod.
Kali 19 Nov @ 10:08am 
Hello was wondering if you could have jobs swap for gestalts? They can conquer the worlds and Rogue Servitor can build them.
Stern 27 Sep @ 11:28am 
Hello, I translated your mod into French. The translation is available on my translation pack.
https://steamproxy.com/sharedfiles/filedetails/?id=3513691177
Dunno  [author] 1 Sep @ 8:23am 
Ok I've been able to replicate that with just this mod enabled. I have absolutely no idea how they are spawning. I'm convinced PDX has found a way to break deposit spawning. I'll sort it out so they don't spawn, but this is one of the weirdest issues I've seen. The deposits are coded perfectly fine, it's so strange.
RoVamp 31 Aug @ 6:53pm 
@Dunno The "Underground Zones" (+ District Slots) and the one that adds Deep Level Engineers both appeared on regular planets in my starting cluster.

The only mod I can think of that might be causing issues is PD (the regular one, not more Ecus one)?
Dunno  [author] 31 Aug @ 1:57am 
@RoVamp Which deposits are those? It sounds like an issue with the spawn weights for the deposits themselves. I'll have a look, thanks for raising it.

@LesserHellspawn It might be related, but tbh 4.0 has so many issues it could be a totally different thing. There's meant to be a unity and a research path coming for ecus soon, but we'll see when that's ready