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Oh, not like asphalt, what I'm referring to is literally just a loose layer of small irregular broken/crushed rock covering the ground, without any material binding them together.
It's a cheap solution that allows for good draining of rain water, if the ground underneath is not too compacted, while avoiding most plant growth and rising dust from movement over, it's quite common on simple vehicle parking areas here (that might be a developing/tropical country thing though... XD)
The mixed stones does look nice indeed! I just think that requiring the mix of at least 2 different stones types on the recipe would be more balanced, but as far as I know, implementing it would be really annoying on the code side, so... use the potential recipe exploit with responsibility... XD
About the patch-materials, the 'particle board' for a 'patch-wood material' is a good suggestion
For the 'patch-stone' I was planing on something like 'crushed stones', possibly adding its use as an alternative (but more expensive) recipe for 'concrete/paved' floors, maybe add a 'crushed stones cover' floor (people here use those a lot on parking lots) that would work like the 'straw matting', where it deletes some of the filth generated on it, but is naturally dirty and ugly... but maybe that part is better in an separate mod... don't know yet...
Ah, I remember that one from a long time ago, it's a nice mod! Only a little bit OP though, since you could just 'upgrade' any stone blocks into the mixed one, that had a higher beauty stat... XD
My idea for a 'patch-like' stone, is more on the line of making a 'another-legally-distinct-concrete-like' material, maybe it being fast to build being its only advantage... not sure yet...
Honestly, haven't looked if there's already a mod adding some kind of 'patchcloth' around the workshop, but I did have a similar idea during my odyssey test run (and for similar reasons) of adding such 'low quality mixed patch-like material' for generic textiles, metals and stone blocks, alongside some way to make all the ancient furniture and rubble from odyssey ruins/stations recyclable somehow...
Most likely I'll make it as a separate mod, to keep this one focused only on the normal cloth production (maybe split the idea in two, one mod just for the patch materials, another for the scraping of ancient furniture/debris)