Desynced

Desynced

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Broadband Connection
   
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24 Sep, 2023 @ 5:56am
1 Oct, 2024 @ 7:18am
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Broadband Connection

In 1 collection by newman55
Newman's Desynced mods
7 items
Description
Creates a network connection over which can be transferred multiple data (only between your faction).
This mod will provide benefits if you transfer 5 or more elements.

To transfer data you need to place a wireless modem in a socket in each unit. One side must initiate the connection and the other must accept, see as in the pictures. Transferring is controlled only from behavior. Modem transmits data at a rate of up to 10 elements per tick. With compression module up to 30.

Modem has a signal range of 50 tiles. With radio repeater can be boosted up to 100 tiles. You can see the range by pointing at the component. Build several repeaters within the signal area to form a unified network. The number above the repeater indicates to which network it belongs. The modem will automatically switch between a direct connection and a connection via a repeater, choosing the best signal. The closer you are to the source or repeater, the higher the signal and the higher the network speed. The communication satellite covers the planet with a signal of 50%.

Behavior can only use one connection at a time. If you stop the behavior it does not break the connection, please note that it consumes power. It can be reused or broken later. That the modem is holding the connection is indicated by its own register. To terminate the connection, simply remove the modem.

The modem and radio repeater are unlocked after researching Advanced Logistics.
The compression module are unlocked after researching Matrix Technology.

You can either simply pass a memory buffer or lists from the Common Instructions mod.

Designs
Radio Repeater designed by FormAffinity[www.turbosquid.com]
Icons designed by macrovector[www.freepik.com]
11 Comments
Hitriy_Lis 26 Oct, 2023 @ 12:33pm 
thx, i understand how to do this
newman55  [author] 26 Oct, 2023 @ 11:10am 
If you have any questions about the game, you can ask it in the discord of the game
newman55  [author] 26 Oct, 2023 @ 11:07am 
Loop entity and loop match instructions can help
Hitriy_Lis 26 Oct, 2023 @ 10:29am 
Can i automatically get register for connect?
newman55  [author] 26 Oct, 2023 @ 9:59am 
Yes, you need unit register for connect, no ID needed
Hitriy_Lis 26 Oct, 2023 @ 9:12am 
Can i get this id and use it for connection?
newman55  [author] 25 Oct, 2023 @ 11:42pm 
The register.entity is the ID of each unit
Hitriy_Lis 25 Oct, 2023 @ 12:36pm 
I try to create logic network
Hitriy_Lis 25 Oct, 2023 @ 12:35pm 
need mod that can assign ID for every unit, with special command
newman55  [author] 20 Oct, 2023 @ 10:02am 
You are right, it is quite difficult to find a use for it :)
I intended to use it for scouts and store explored data somewhere in a base