Project Zomboid

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EFK Travel mod
   
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File Size
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383.687 KB
7 Sep, 2023 @ 12:01am
19 Nov, 2024 @ 12:52am
17 Change Notes ( view )

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EFK Travel mod

Description

[Alpha 0.4]
EFK Travel Mod is a feature created for the Escape From Knox County (EFK) mod designed by Tancred Terror, Travel Mod manages the system and the notion of hideout, the travel system between the different teleportation points such as the hideout, extractions, insertions, it randomizes the activation of possible extractions, it manages the character's infection rate when you are outside the hideout, it spawns tiled objects or items on the ground in the hideout at the very start of the game (fresh start ).

editable via its API (to be rewritten).

works in MP, but is not intended for, for example, if you both launch the same city, the extraction points will be mixed, i.e. it is the player who spawns his extraction point (it will therefore be possible not to have any extraction points at all), but accessible to all, and this will create other concerns in view of the Escape From Knox County mod pack

Prefer SP for the moment

[theindiestone.com]

Workshop ID: 3032073333
Mod ID: EFKtravel
3 Comments
AuD  [author] 1 Jun, 2024 @ 5:00am 
UPDATE: Fixed a major bug, it was possible in some cases to have a blank panel instead of an extract panel.
Romains 22 Oct, 2023 @ 4:25am 
VERY COOL
hugh jass 21 Oct, 2023 @ 6:14am 
damn thats cool