Garry's Mod

Garry's Mod

26 ratings
KillHouse
   
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Content Type: Addon
Addon Type: Map
Addon Tags: Roleplay, Realism
File Size
Posted
Updated
3.219 MB
3 Sep, 2023 @ 9:15am
20 Nov, 2023 @ 9:59am
3 Change Notes ( view )

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KillHouse

In 2 collections by GV29
My Maps
17 items
Scenarios for game scenes
9 items
Description
CQB Killhouse

2 Ways (Green/Blue)

AI Node

No additional content required

-Range Shoot

-Ammo Creates

(Addon Recommend)

iNPC - Artifical Intelligence Module (Improved NPC AI):

https://steamproxy.com/sharedfiles/filedetails/?id=632126111


Dynamic NPC Squad:

https://steamproxy.com/sharedfiles/filedetails/?id=2814425994

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My Maps:

Campo de Tiro

Winter Shooting Range

Ukrainian Battle Ground

Iraq GoPro Clip Map [WIP]

Crack House [WIP]

BadHouse

KillHouse

Bosque [WIP]

Chisel Sculptor

Chisel Sculptor 2

[OLD]GV MRange

Abandoned WWII Bunker

Nintendo Office

Private Gun Range

Casa Mexicana

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Por favor, no modificar el mapa y mucho menos publicarlo o tu publicación será denunciada.

Please do not modify the map, much less publish it, or your publication will be reported.
15 Comments
GV29  [author] 16 Oct @ 10:47am 
I'm glad, enjoy it :cool_seagull:
Callsign_Ewok 16 Oct @ 4:49am 
Thank you for the new kill house models, your work is much appreciated and noticed by me!
Callsign_Ewok 7 Oct @ 2:03am 
(So another cool idea, I know you may not be modeller persay, but I noticed people also haven't released any kill house models we can use ourselves to build our own courses. Technically theirs other props which already exist but their not purpose built for tactical training like that, it would be improvised at that point which isn't always ideal.) So yeah another thing that's hard to find I found is actual kill house training hallway models.
Callsign_Ewok 7 Oct @ 1:54am 
A version with doors is amazing, otherwise just getting creative with my new doors tool mod will suffice as I can still use interactive doors (Ready Or Not tactical style door interaction) on said doors using the door tool. I can even use prefab models to create kill houses in other maps too, of course that takes time plus finding said hallway models and stuff which lately I have struggled to find actually besides shooting targets.

Also it's totally okay you can't create such things it's just some interesting ideas that surfaced to me I thought you might like to hear for the future. :)
GV29  [author] 30 Sep @ 7:03pm 
The ideas are very good but I don't think I can create something like that since I don't have that much knowledge in Hammer, I would still try something similar at least adding the objectives and being able to place them wherever one wants and create a version with doors and another without doors.
Callsign_Ewok 30 Sep @ 3:41am 
Another thing, a new killhouse map with doors so I can use interactive doors mod to peek, kick open and use breaching charges swep to breach doors into rooms and thow flashbangs. All great considerations in a potential new killhouse map.

However, my own targets, and even the "New door tool" can suffice in accomplishing this along with older maps such as this one. Just figured I'd suggest some interesting ideas if your bored and interested!
Callsign_Ewok 30 Sep @ 3:34am 
I would love to see a new, updated Killhouse V2 map, that would be awesome, with dynamic targets that can pop up via a button press at the beginning of the course in a control room that maybe flip down when shot with a sound effect when they pop down either horizontally or vertically. New features etc.
GV29  [author] 18 Jan @ 8:00pm 
@Callsign_Ewok The bad thing with SharpeYe is that the shot is not exact where the gun barrel is pointing, but it is still good, I hope you achieve that level of immersion.
Callsign_Ewok 18 Jan @ 7:08pm 
Thanks for the prompt clarification and confirmation, reply :)