RimWorld

RimWorld

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Dark Ages : Medieval Tools
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Mod, 1.4, 1.5, 1.6
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2.573 MB
31. aug. 2023 kl. 4.01
17. juli kl. 15.50
15 endringslogger ( vis )

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Dark Ages : Medieval Tools

Beskrivelse

Dark Ages : Medieval Tools aims to give your peasants a bit more to work with than hands. Giving a variety of tools to improve the harvest, speed up the construction of the new barracks or simply hack off a limb before the infection drags your faithful knight under the ground.

If i forgot anything, scream it in the comments.

Consider liking and subscribing, it helps me grow and is really appreciated!

















Q: What's Dark Ages ?
A: See it as a series of mods that would add a bit more around medieval/fantasy settings.

Q: So is this a Medieval Overhaul related mod ?
A: No but the artstyle is aimed to be similar to fit in, it was also a big inspiration so i heavily invite you to check it out.

Q: What mods are used in the screenshots beside this one ?
A: Medieval Overhaul/Clean Textures/Regrowth : core

Q: I found a bug !
A: If it throws you some error toss the logs, i can't do much without.

Q: Will the crane work for quarries ?
A: I don't think i can really link it as is to the quarry, but maybe one day.

Q: What research do you need for the tools ?
A: All smithing except the broom, as for the buildings they're tied to the same research as the workbenches.

Q: Can it be added mid-save ?
A: Yes.

Q: Can i suggest something ?
A: You totally can, i think i covered most of what i'd consider useful but if you spotted something i didn't i want to hear it!



Sir Van for the art and xml.
Taranchuk for the extra c#.
Visandar for his help on the design of the thumbnail.
ViralReaction for the 1.6 fixes.
SirLalaPyon for being absent so i can make things before he does.
You for reading the credits and actually paying attention to the description.

And everyone that i forgot !

This mod is distributed under Creative Commons Attribution 4.0 International, which means that you can use and modify this mod as long as you credit me and others who worked on it.

RimWorld is owned by Ludeon Studios.

[ko-fi.com]



210 kommentarer
This_Guy 3 timer siden 
The mod works great for me in my high mod list
shoutaro 21. juli kl. 14.58 
i get some errors in 1.6 but its not breaking my game or crashing. i like this mod - the whole series tbh. i wanted to ask u if u plan on updating this? id like to see one tool thats improving handle animals skills :3 thank you fpr the mods
strawberiri 21. juli kl. 14.53 
Crashed game on launch
Maal 17. juli kl. 17.42 
No error involving this mod at first glance now.
Sir Van  [skaper] 17. juli kl. 15.54 
Errors should be hopefully fixed, do tell if there's more. I had missed a few bits on the 1.6 update
kirb 15. juli kl. 11.32 
currently completely breaks the game. avoid for now.
Lelem13 15. juli kl. 9.10 
[Dark Ages : Medieval Tools] Patch operation Verse.PatchOperationFindMod(Medieval Overhaul) failed
file: D:\Steam\steamapps\workshop\content\294100\3028566550\1.5\Mods\MOAdditions\Patches\PatchMOProduction.xml
Duke 15. juli kl. 2.12 
Hey Sir Van, i got small error at 1.6.

Dark Ages : Medieval Tools - Start of stack trace]
Verse.PatchOperationAdd(xpath="Defs/ThingDef[defName="DankPyon_TailorsBench"]/comps/li/linkableFacilities"): Failed to find a node with the given xpath
Verse.PatchOperationSequence: Error in the operation at position=7
Verse.PatchOperationFindMod(Medieval Overhaul): Error in <match>
[End of stack trace]
The top operation is the one that failed, the ones below it are the parents
Source file: C:\Gaming\steamapps\workshop\content\294100\3028566550\1.5\Mods\MOAdditions\Patches\PatchMOProduction.xml

Log [gist.github.com]

Probably MO deleted def DankPyon_TailorsBench at 1.6 updating, so its no more existing.
Purple Nebula 12. juli kl. 6.51 
These are some CLEAN designs, how did I not know of this mod before?!