RimWorld

RimWorld

839 ratings
Dark Ages : Medieval Tools
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Mod, 1.4, 1.5
File Size
Posted
Updated
2.743 MB
31 Aug, 2023 @ 4:01am
13 May, 2024 @ 1:36am
12 Change Notes ( view )

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Dark Ages : Medieval Tools

Description

Dark Ages : Medieval Tools aims to give your peasants a bit more to work with than hands. Giving a variety of tools to improve the harvest, speed up the construction of the new barracks or simply hack off a limb before the infection drags your faithful knight under the ground.

If i forgot anything, scream it in the comments.

Consider liking and subscribing, it helps me grow and is really appreciated!

















Q: What's Dark Ages ?
A: See it as a series of mods that would add a bit more around medieval/fantasy settings.

Q: So is this a Medieval Overhaul related mod ?
A: No but the artstyle is aimed to be similar to fit in, it was also a big inspiration so i heavily invite you to check it out.

Q: What mods are used in the screenshots beside this one ?
A: Medieval Overhaul/Clean Textures/Regrowth : core

Q: I found a bug !
A: If it throws you some error toss the logs, i can't do much without.

Q: Will the crane work for quarries ?
A: I don't think i can really link it as is to the quarry, but maybe one day.

Q: What research do you need for the tools ?
A: All smithing except the broom, as for the buildings they're tied to the same research as the workbenches.

Q: Can it be added mid-save ?
A: Yes.

Q: Can i suggest something ?
A: You totally can, i think i covered most of what i'd consider useful but if you spotted something i didn't i want to hear it!



Sir Van for the art and xml.
Taranchuk for the extra c#.
Visandar for his help on the design of the thumbnail.
SirLalaPyon for being absent so i can make things before he does.
You for reading the credits and actually paying attention to the description.

And everyone that i forgot !

This mod is distributed under Creative Commons Attribution 4.0 International, which means that you can use and modify this mod as long as you credit me and others who worked on it.

RimWorld is owned by Ludeon Studios.

[ko-fi.com]



180 Comments
Jasper 16 Dec, 2024 @ 7:40pm 
Axe please
Sir Van  [author] 14 Dec, 2024 @ 2:23am 
@TheSquirrelofHuscurl I don't personally play with CE so i don't plan on patching it. Often times patches for mods comes directly from the CE team
TheSquirrelofHuscurl 14 Dec, 2024 @ 1:01am 
I don't know if it's possible, but could you add a CE patch for the weapons? I love the mod, but the lack of a patch makes it difficult to use.
Sir Van  [author] 10 Dec, 2024 @ 2:46am 
@Annabellee There's already tailoring tools as a building linkable as for smithing i originally didn't plan on doing them as they're already present in MO but i may consider them in the future.
Annabellee 9 Dec, 2024 @ 12:10pm 
tools for smithing and tailoring?
Sir Van  [author] 26 Nov, 2024 @ 2:11am 
@deathmagicuser For now there's like, 2 of them but once i release a third one there'll be a collection !
deathmagicuser 26 Nov, 2024 @ 12:05am 
could you perhaps make a collection with all of the dark ages mods
RNGeeves 15 Nov, 2024 @ 1:12am 
Ahh, my bad, I will go inform them then, thanks :)
Sir Van  [author] 14 Nov, 2024 @ 3:16pm 
@RNGeeves i don't make CE patches, that'd be on CE side.
RNGeeves 14 Nov, 2024 @ 2:16pm 
Hey there, looks like Guard Baton isn't patched for CE, while the other tools are working as intended. The baton doesnt have correct stats, others seem to be alright though!