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Changelog:
Continued detailing pass
Adjusted spell spawn timer
Fixed a number of small visual issues
Theoretically fixed stuck train bug
Still tweaking things, if anyone has any additional feedback
Have you thought on adding fire balls raining from the sky? Like what happens in Cauldron sometimes.
Helltrain is painful enough we dont need a second one.
Some ideas: pickup intelligence (so we can do drop pickup strat)
Kill skeletons (if any)
Escape underworld (if any)