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It's just a bit unbalanced...
The plan was for the guns to have alt-functions as well but the modding support for it wasn't there.
I'm waiting for the modding API to update, but the developers of this game are focusing on story mode right now. They may have already added it in but I'm busy with other things and haven't kept myself up to date.
I might push out a quick update addressing those things though and buffing the damage the magic guns deal right now.
Most of the guns also seem underpowered compered to the vanilla wands that can tend to match them without the energy expenditure. Giving them useful alt-functions might change that though.
I haven't removed anything with the last patch