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@Wisint, also, very glad to hear that it is working for you in multiplayer, as I'm not effectively able to test that here.
The mod works by overwriting the faction spawn code and replacing it with the mods own OnSpawnPlayerFaction, and all data for the mod is stored in the player's profile (in a table dedicated to the mod), so it should be multiplayer compatible and I tried to keep it that way.
But it is a relief to hear confirmation!
Requested via Discord, this adds a new starting HQ option - Automation Challenge, a MCC that starts with a behavior, power cell, miner and assembler. Good luck!
New Features
- Starting Cubs (still same options as other bots though. I want to add a few medium options here, just ran out of time)
- Ability to start with 24-item storage boxes, with choice of: Fabricators, behaviors, and/or item transporters
Presuming the Item Transporters? If so, will likely get that tomorrow, possibly Monday, when I get the starting containers.