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CustomStart
   
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16 Aug, 2023 @ 7:08pm
11 Sep, 2023 @ 5:14pm
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CustomStart

Description
Custom Start
Current Version: v0.26

Choose starting techs, bots, and home unit.

Full menu in Main Menu -> Options -> Mods -> CustomStart to help you start the game exactly as you want.

To play with the custom start, when starting a new game choose "CustomStart" instead of "Freeplay" as the starting scenario.

Should be compatible with all other mods, but since it is a scenario it can't be combined with other scenario mods.

Might have issues if any mod removes the basic tech tree or any of the units/components CustomStart spawns and those options are selected in the menu, but to my knowledge no mod available yet does that.




Features

Choose "Home" Unit:

- Default Mobile Command Center (same as base game)
- Mobile Command Center without deploy componant (for those who want to play a nomad game)
- Automation Challenge, a MCC with no deploy, but with a power cell, miner, behavior controller, and fabricator. (Requested by EightTonnesOfCrab)
- Cub (A cub that starts with a fabricator, solar cell, and an expanded storage. Hardmode.)

Choose extra Starting Unit Presets:

- Starting Scouts: Same set of 3 scouts you start with in the base game
- Cheaty Stripminers: a pack of 6 twinbots that come pre-loaded with advanced miners, behaviors, and power cells.

Choose a Box-O-Goodies:

- Box-O- 24 Fabricators
- Box-O- 24 Behaviors
- Box-O- 24 Portable Transporters

Choose extra Starting Units:

- Extra Workers, 0-20 - With options to start each one with miners, advanced miners, solar panel, turrets, behaviors, capacitors, and/or power cells. (to the limit of the slots the Worker has)
- Extra Dashbots, 0-20 - Same options as Workers
- Extra Twinbots, 0-20 - Same options as Workers
- Extra Scouts, 0-20 - Same options as Workers
- Extra Mobile Command Centers (MCCs), 0-20 - Same options as Workers
- Extra Cubs, 0-20 - Same options as Workers (Medium component options still in the queue)

Choose starting Technologies:

- All tier 1-3 techs from the basic Robot tech tree have checkboxes to choose from.




Future Plans

- Rework UI to use tabs instead of a scrollbar (options are getting long)
- Add preset/prebuilt specific purpose options - like a roomba.
- Home unit additional loadout(extra fabricator, assemblers, research pylon, more?)
- Figure out how to add starting drones.
- Clearly mark Challenge mode, re-balance, and cheat mode options
- Tooltips (looks like this might not be possible? Current widgets don't seem to support, would need to write my own.)
- Add presets on a dropdown (Current widgets don't seem to support, would need to write my own dropdown list.)
- More !?




Source Code

Comments/Concerns/Bug Reports and Requests welcome!

https://github.com/sunyudai/CustomStart
46 Comments
TAMDJ 8 Oct, 2023 @ 10:03am 
Hello SunDai, I wonder if this mod is multiplayer compatible? A friend and I keep getting a mod version conflict :<
chemie 6 Oct, 2023 @ 8:39am 
add option for no godzillas?
Sun YuDai  [author] 16 Sep, 2023 @ 10:50am 
Hey, thank you for the kind words!

@Wisint, also, very glad to hear that it is working for you in multiplayer, as I'm not effectively able to test that here.

The mod works by overwriting the faction spawn code and replacing it with the mods own OnSpawnPlayerFaction, and all data for the mod is stored in the player's profile (in a table dedicated to the mod), so it should be multiplayer compatible and I tried to keep it that way.

But it is a relief to hear confirmation!
Wisint 15 Sep, 2023 @ 8:43pm 
Really great mod, It helps a lot when setting up for cooperative multiplayer so every friend can have their own set of units to do stuff with.
JJBawstun 12 Sep, 2023 @ 4:06pm 
Thanks @Sun YuDai cool beans........
Sun YuDai  [author] 11 Sep, 2023 @ 5:16pm 
v0.26 also contains a bugfix for an issue that was preventing single custom units from spawning. Pesky typo.
Sun YuDai  [author] 11 Sep, 2023 @ 5:16pm 
Pushed v0.26, pending Steam Validation

Requested via Discord, this adds a new starting HQ option - Automation Challenge, a MCC that starts with a behavior, power cell, miner and assembler. Good luck!
Sun YuDai  [author] 4 Sep, 2023 @ 11:15am 
Just pushed v0.25, pending Steam Validation.

New Features

- Starting Cubs (still same options as other bots though. I want to add a few medium options here, just ran out of time)
- Ability to start with 24-item storage boxes, with choice of: Fabricators, behaviors, and/or item transporters
Sun YuDai  [author] 2 Sep, 2023 @ 7:32am 
@Keeper6669 Item Throwers?

Presuming the Item Transporters? If so, will likely get that tomorrow, possibly Monday, when I get the starting containers.
Abdul-Rahmaan 31 Aug, 2023 @ 1:29am 
the one thing this is missing is the ability to start with some item throwers :) roll on updates thanks for the mod