Stormworks: Build and Rescue

Stormworks: Build and Rescue

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Ojuidekask Series II - "nuclear-powered" scout utility aircraft
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Tags: v1.8.7
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1.059 MB
13 Aug, 2023 @ 9:49am
21 Aug, 2023 @ 9:36pm
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Ojuidekask Series II - "nuclear-powered" scout utility aircraft

Description
DISCLAIMERS

Please reach out in the comment section for any questions. Thank you

This aircraftcraft is a stormworks version of the "actual" Ojuidekask, a design from a setting of mine called Overcast. Unfortunately, due to the limitations of the game, there are no nuclear reactor parts small enough to power this plane in-game.. so you'll just have to pretend the electric engine behind you are the nuclear RTGs

Backstory

The Ojuidekask (pronounced oh-why-duh-cask) is derived from an airframe originally designed in the 24th century to compliment Oceangoing Colonies made for off-world exploration dubbed MPUA (MachinePrinted Utility Aircraft). the MPUA is an additavely manufactured maritime aircraft powered by three Cobalt-60 radioisotope generators at its core. It seats two, a pilot and navigator. The airframe's only actually airworthy example is, of course, Ojuidekask. It is operated from the oceangoing colony "Daichopur" which was unable to complete its interstellar journey, changing course midway through its coast and returning to earth in the 101st century. Earth's runaway climate left the planet flooded and uninhabited. Shortly after Daichopur's return to Earth and subsequent construction and outfitting, the Daichopur's lack of advanced radar systems or weather detection resulted in the vessel being hit with violent weather they simply could not evade in time. After much deliberation on how to solve the issue, the Daichophites rediscovered the plans for the MPUA airframe they had loaded into their printing machine. Construction began in 10072, and was completed two years later in 10074. While not the first aircraft flown from Daichopur's decks, this new aircraft, now named "Ojuidekask" after Ojuimia, the first pilot's late lover, was by far the fastest, heaviest, and longest-range aircraft the Daichophites had created to date. Able to fly fast and far enough to see the storms long before they arrive. Ojuidekask served for roughly ten years in this role, before receiving a substantial upgrade in 10084, reworking the landing gear and crew cabin for longer duration flights, and landings and takeoffs on rough, unimproved ground. This "Series II" refit allowed Ojuidekask to venture deep inland; mapping terrain, searching for plentiful game, and seeking answers to humanity's disappearance..

Design

Top speed: 160kts

Takeoff speed (flaps down) 90kts


The Ojuidekask is a robust, nuclear-powered maritime aircraft with a canard layout. Its wide, high-aspect ratio wings give it good handling at low-speeds and Its beefy landing gear and tailhook allow it to make very short-field landings on unimproved ground or carrier decks. The Nuclear RTG powerplant is maintained by three separate fluid loops. The system begins with the three Cobalt-60 cores, encased in a containment vessel. Loop 1, the closed cooling loop, flows coolant around the containment vessel heating it up. The hot coolant flows around the boiler, heating it up. The coolant then runs through an air-cooled heat exchanger (located in the air scoop) cooling the fluid and routing it back around the containment vessel. Loop 2, the lossy working fluid loop, draws water from the tankage, into the main boiler (heated by the hot coolant from Loop 1) the water is boiled and turned to steam, the high-pressure steam then enters the "Compression Block", a six-cylinder reciprocating compressor, which turns the steam pressure into rotational force, thus turning the propellers. A recondenser collects the steam after cycling through the piston block, routing it back into the tankage, and the loop repeats. The third loop is an isolated hydraulic loop, originally designed to be fed by mineral oil, however availability of this was nonexistant and thus modified to use whale oil. The Hydraulic loop actuates all of the control surfaces, as well as the driveshaft clutch. A small one-way bleed-off of the hydraulic fluid does act as lubricant for the compression block.

Features

- Fully detailed cabin
- Unique "prone" seating layout
- Individual control of many systems, giving higher fidelity and nuance to operation and a more interesting startup procedure
- Extremely stable, easy flight handling
- Realistic simulated wing-loading based on g-forces
- Robust landing gear
- Effective, lift-generating flaps
- Tailhook for slowing down on the deck
- Catapult Bridle and hold back bar for carrier operations
- FLOLS compatibility for carrier landings
- All-weather capability
- Excellent range
- Detailed exterior
- Rope hooks for securing to decks
- Reverse gear for independent pushback
- Moving control surfaces
- Custom sliding hatch with door lock
- Atmospheric simulation for more realistic handling at altitude
- Realistic Control surface lockup in dives
- Engine Simulation with multiple factors
- Gear Well repair bay and wheel chocks for ground handling
- G locking of control surfaces (mainly prevalent in pitching down maneuvers)
- 64/65 Channel Simplex Radio with weather data transmission
- Repair bay in the rear gear well as well as an automatic prop repair when preforming carrier landings

Pre-takeoff Startup checklist

in no particular order:

- battery: ON
- alternator: ON
- primary working loop valve and pump: ON, ensure working loop status light is illuminated
- cooling loop flow pumps: ON
- heat exchanger power: ON
- driveshaft clutch: ON
- parking brake: DISENGAGED
- nose wheel steering: ON
- cabin heat: AS NEEDED
- boiler steam outflow valve: ON
- air ingestion valve ON
- instrument lights: ON
- beacon lights: ON
- nav lights: ON
- landing lights: AS NEEDED
- electric deicer: AS NEEDED (Fuselage temp below zero in rainy or foggy conditions)

things to watch out for

- Due to the prone pilot seating position, the camera may swing significantly when rolling the aircraft. While manageable after getting used to it, you have the option to negate this slightly by switching the "Vehicle Camera Mode" to "Free" or "Fixed" in the Controls tab in your game's settings.

- Be sure not to pull up too early, as this can make it harder for the aircraft to take off. Ideally, you should be taking off with your flaps down, the aircraft will lift off on its own. give it plenty of space!

- Due to the aircraft's shape, the risk of your propellers striking the ground is very real. To avoid this, try to approach the ground very level, and avoid flaring. Pitch down fully as you touch the ground, or alternatively, land with the tailhook down as it will prevent the props from striking.

- She does not like to lose speed easily so landings may be a bit fast and require decent timing with cutting the propeller pitch to set her down nicely.

- There may be rare edge cases where the g meter creates an outlier value and instantly g locks the control surfaces, however it shouldnt happen very often if at all. Please do leave a comment if you suddenly lose all control for a few seconds with no explanation.

- The power plant of this aircraft is an XML edited infinite electric generator to mimic the nuclear RTGs. Its very fragile and will break if selected. If the indicator light comes on please respawn or redownload, if its still on please leave a comment letting us know so we can fix the issue.

credits

- Kingcam was absolutely instrumental in getting the aircraft to have the ridiculous fidelity it does. He did an enormous amount of work basically everywhere on the aircraft.
- Thales for the Atmosphere Density Sim and the aircraft Gyro
- May for the Physics Transformer
-Bassalicious's modular steam gauge instruments (artificial horizon)
- me, aircraft illustrations

please do not re-upload. thank you
34 Comments
KingCam16  [author] 10 Dec, 2023 @ 3:34pm 
it uses an XML edited pump to create infinite power, you can find it by searching infinite power on the workshop
Axolotl_Person 9 Dec, 2023 @ 2:02pm 
does this have infinite power,if so how?
Pacific 16 Nov, 2023 @ 9:52pm 
Like OliXava mentioned, Yes the Front Wheel seems flimsy, Ive tried numerous attempts to get it up to speed for Takeoff, Ensured that parking breaks are off and the front gear still collapsed on itself. :/ Beautiful Build nontheless.
Master Chief K-33F 12 Oct, 2023 @ 8:52am 
Kinda random, but I think this would actually be insanely cool as a seaplane? Would you mind if I try making one?
Daylight4449  [author] 16 Sep, 2023 @ 7:01am 
check if you have first disengaged the parking brake before attempting to taxi or take off
Olosawa 16 Sep, 2023 @ 2:36am 
the front wheel just collapses
Thales 26 Aug, 2023 @ 2:31pm 
Unique aircraft :steamthumbsup:
Littlerol 16 Aug, 2023 @ 6:40pm 
Daylight comeback??
Spud. 15 Aug, 2023 @ 6:29pm 
yo congrats kingcam, we used to play scrapmechanic back in the day. We made that x wing that we have published. great build
keola_am 15 Aug, 2023 @ 1:57pm 
i agree