Starbound

Starbound

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Enhanced Storage Matter Extractor - REBALANCED
   
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12 Aug, 2023 @ 1:19pm
12 Aug, 2023 @ 2:04pm
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Enhanced Storage Matter Extractor - REBALANCED

Description
IMPORTANT
Read the description thoroughly please.
If you don't have it yet, subscribe Enhanced Storage PATCH [Cumulative], which covers many containers the main mod and the others patches on the workshop left out, plus new mods supported.

DESCRIPTION
Tired of getting a completely random storage matter output when recycling containers? Did you accidentally recycled a difficult to craft crafting table/machine? Now no more!
For specific details compare the BEFORE and NOW images above.

WHAT'S CHANGED:
-Now the Storage Matter Extractor does not give a completely random number of storage matters, NOW the container size -number of slots- matters ;)
-Now only real containers can be processed

ABOUT ME
I'm a Freelance Software Engineer and in my free time I make fixes, patches and mods for games I like, sometimes I publish them.
Check out my other mods for starbound here: MY STARBOUND MODS

If you have requests for specific content, fixes, patches or you simply want to support me:
[ko-fi.com]
Popular Discussions View All (1)
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3 Jan @ 5:04pm
PINNED: Bug Reports
Nephirus90
4 Comments
Nephirus90  [author] 23 Aug, 2023 @ 12:39pm 
@Nicola I took a look at them. I didn't have the time to trace all lua functions callbacks between scripts but the first thing I noticed is that both mods overwrite scripts.
Some of these scripts are edited by both mods and looking at the code they are indeed different, so they are bound to conflict in some way or another.
I'm glad you made it work but I strongly discourage to use both mods, note that it's probably working because the last scripts to load are less problematic to the other mod than the ones from the other mod.
The problem is that the mods are indipendent between each other so theoretically every time you launch the game the load order between the two can change.
Yuna 13 Aug, 2023 @ 8:55am 
oh its not urgent :) take any time you want whenever. even if you dont want to look thats all good i was just pulling my hair out trying to fix the compatibilities but just as you messaged i think ive actually sorted it. loaded up and no log error or freezing monsters with no ai or just dying randomly when a healthbar is trying to be applied so maybe i got it lol. soo grateful for your reply though!!
Nephirus90  [author] 13 Aug, 2023 @ 8:33am 
@Nicola Hello, I'm glad you enjoy my patches :)
I don't have a lot of time but I think I can take a look at it, not sure when though, I hope it's not urgent for you.
While I take my time a little tip: I saw bl3healthbars has a lot of "nested" dependecies so maybe the incompatibility it's with one of those
Yuna 13 Aug, 2023 @ 3:37am 
hello :) im enjoying your patches, it seems you have a grasp of things that people actually want. may i request something? it might be a bit of an undertaking as im savvy with python and recently looked in lua but starbound is still beyond me at the moment. the mods "suppers combat overhaul", and "bl3healthbars" have me stumped as they wont work together. looking at the code myself it seems when bl3 tries to add health bars to mobs something in suppers init() doesnt like it and i think it related to how suppers handles monsters when they sight you. they enter a "stunned" behavour for a second and then attack you. if you ever have time or fancy a challenge i would be eternally in your debt if you would have a look and see if you can get your head around it. supper is a stubborn modder who brute forces his code so most mods become incompatible please disregard this whole message if its too cheeky and ill never bother you again but hope you consider. thanks a bunch for your work