Tabletop Simulator

Tabletop Simulator

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Robomon Island Aventure
   
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Type: Game
Complexity: Medium Complexity
Number of Players: 1
Assets: Dice, Cards, Rules
Language: English
File Size
Posted
Updated
324.343 KB
8 Aug, 2023 @ 3:10am
30 Dec, 2024 @ 9:42am
42 Change Notes ( view )

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Robomon Island Aventure

Description
I'm just a backer that decided to help bring Robomon Island Adventure the standalone module to TTS. I believe this is a title worth your time, give it a try & think about backing the full game for yourself at https://robomongame.com/ or https://gamefound.com/en/projects/gabe-barrett/robomon

"RoboMon is an exploration-focused, story-driven, open world game of robot combat for 1-2 players."

"RoboMon Battles! Capture, upgrade, and repair RoboMon to create the perfect team!"

"Climb The Ranks! As you battle the most infamous RoboMon Rangers you will grow in strength! Adjust your tactics and your RoboMon to the obstacles you face!"

Robomon Island Adventures has been taken from the PNP files & with oversight from the games creator Gabe Barret, it will be updated regularly & any suggestions on layout etc would be greatly appreciated this is my first workshop project so please bare with me.

On a personal note both me and a friend are currently playing through this adventure in a 2 player format and have really enjoyed our time with it.
11 Comments
aspiringlily 3 Jan @ 8:44am 
Awesome, thanks!
Dude  [author] 30 Dec, 2024 @ 9:59am 
That's it fixed.
Dude  [author] 29 Dec, 2024 @ 9:14pm 
Sorry haven't checked in lately should have the sheet sorted today/tomorrow!
aspiringlily 17 Nov, 2024 @ 8:10pm 
Hey, it looks like the character sheet link is broken. Would that be possible to fix?
Dude  [author] 28 Feb, 2024 @ 9:27am 
Anyone wanting to tweak how bouncy the dice are drag select all of them, right click on a die, hit physics & on the second tab you'll see it at the bottom this goes from 0-1 in increments of 0.1 so experiment see how you feel just know 0 is awful.
Daeuhl 26 Feb, 2024 @ 1:37am 
It looks like the label for Trap/Paralyse has disappeared. Not sure if you want to add things like "Damage" to the damage tokens or not.

I've tried to look and double-check other stuff and it's all looking good. It's really cool you got the music in there - I didn't even know that was a thing!
Dude  [author] 25 Feb, 2024 @ 5:23pm 
No problem Daeuhl, the coloured tokens were already combined in a previous update but I've flipped the battery/shield images so the shields ontop. Also hopefully getting an updated rulebook this week & then the mod can go live so any other suggestions anyone has before this are welcome.
Daeuhl 25 Feb, 2024 @ 4:26pm 
Anotherfurther request if that's okay...
- Could you please combine the red and grey tokens? They are used for RoboMon battles and you flip them from the red to grey side when that RoboMon has activated.
- Given that you've made the battery values a text field, I don't see the main use of the battery tokens. Thus, having them on the shield side would be more useful by default.

I updated my current playthrough and you've made some really helpful changes. Thanks again for all your hard work.
Dude  [author] 24 Feb, 2024 @ 5:11pm 
Awesome the comments are working now, everything you've asked for is in the current version, also made the walls on the capture area higher to catch bouncing dice :) remember & use the music option to get the audio playlist
Daeuhl 23 Feb, 2024 @ 3:50am 
Could I please request a few enhancements?
- Could you add names to the tokens? I was completely unaware that the shield tokens were on the opposite side of the batteries.
- Could you swap the front and backs of the cards? The reason being is that when I search the deck, I see all the faces which feels like spoilers. I couldn't find another way around it, but swapping them appeared to work in my local version.
- Would you add the numerical reference and page number for the battles onto the note? E.g. 1589 = Page 12. This would just make it so much easier to find instead of trying to jump pages lots.

Thank you so much for your hard work.