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also, I already have OpenStarBound.
May I suggest using openstarbound if you haven't tried it yet?
It's an open source project that rebuilt Starbound from scratch and was rewritten using proper optimization strategies and runs a lot better, you may find it here: https://github.com/OpenStarbound/OpenStarbound
As for adding the feature of the graphical representation of terraforming is definitely doable, not sure when I can get the time to add this feature because right now I kinda swamped in my personal life and got too much on my plate.
I can suggest you the mod eplorerpods (https://steamproxy.com/sharedfiles/filedetails/?id=738601381) to use flying vehicles to move rapidly on the planet.
If you explored a whole planet and still the terraforming fails I suggest you to try again, maybe warping back to the ship and going back to the planet and terraform again.
no functional differences between portable and fixed terraformer.
No way to know what the loading times are for terraforming, unlike vanilla terraformer that purposedly add waiting times to make the illusion that terraforming is gradual for immersion purposes, this mod straight terraforms the whole radius you specified, like if you specified 1000 blocks it will terraform 1000 blocks on the right and 1000 blocks on the left of the player, how long it'll take it is determied by your computer's capability but shouldn't take too long from my tests, the terraforming process is performed by the hardwired world.addBiomeRegion function and its inner low level workings are handled by the game so no way to see in log files if it's working as it is not the mod itself that controls the terraforming, it just kickstarts it and the game takes care of the rest.