Space Engineers

Space Engineers

251 ratings
Aerospace Engineering Expo
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Type: World
Mod category: Exploration, Experimental
File Size
Posted
Updated
518.679 MB
2 Aug, 2023 @ 2:08am
29 Oct, 2023 @ 2:01am
3 Change Notes ( view )
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Aerospace Engineering Expo

Description

!!! WARNING !!!
This map is created on the edge between what the developers call "Need to create" and what the game can physically withstand with the current level of optimization. We highly recommend using the "low" graphics preset, even if your machine god is running Cyberpunk 2077 on ultra. Our work can be used as a benchmark and a kind of appeal to the developers to clearly show the performance problems that are currently in the game.

This map was created by a large team of RU community authors over the course of about two years and was originally conceived as an event during which everyone could go to the server and visit the exhibition pavilions, both authors from among those who worked on the map and those invited. Unfortunately, delays and difficulties in working on the project, coupled with poor optimization of the game itself, forced us to deviate from the original plan and now it's just the (at the moment) largest and most detailed city in the workshop. The original idea was partially realized by one of our Daxter (Cyber Wolf Project) builder in an individual project.

= Full city to explore
= Custom sounds and images
= Tonnes of LCDs
= Memes
= Hidden places
= Automated transport system







71 Comments
bwinicherx115 19 Jul, 2024 @ 2:22am 
whats with the "safe zone" not cool. players should have freedom to blow up if want. maybe remove that zone ya? till then cool build but thumbs down anyways
prexray13 4 Jun, 2024 @ 11:10am 
for me when i try to start the world it gives me a message this file "appears to be corrupted"
you now how i can fix this ?
SILVER 23 Apr, 2024 @ 5:47am 
Right I understand that.. Lights do seem to greatly affect the map. Currently getting 24 to 31 fps right now still working on this it's a great build love the look of it. It is nice...Great work on this to all involved on this project....
TPOH  [author] 23 Apr, 2024 @ 4:29am 
Hello @SILVER I've been optimizing this map. I see that you don't understand that the buildings are empty. If you fill them with the interior as it was originally done. You would have seen the 6 frame show. Due to the fact that the core of the game is written using old technology, the game works very poorly and does not interact with all processor cores. Geometry coordinate points are processed on 1 core, mathematics and physics are processed on the other 3. I wrote to the developers about it, but they replied that it was an old game and they couldn't do anything about it. I cannot rewrite this kernel and release it as a new optimization because there are legal restrictions.
TPOH  [author] 23 Apr, 2024 @ 4:19am 
The bottom line is our performance, it is the computers of users of this game that rely on the performance of 1 core, which is responsible for graphics. And we can make a more detailed map, but I need people who own a blender and will be able to remake all the textures of the game into simpler ones (In terms of points) with a loss of quality of no more than 5%.
Therefore, at my suggestion, parts of the map were cut out, the light was turned off and my optimization mods were installed. This solved the fps problems, but not completely as I want.
SILVER 23 Apr, 2024 @ 1:41am 
Sounds great. that woulf be a site to see. I have hit the phy shapes limits a few time myself.
Nekron910  [author] 23 Apr, 2024 @ 1:37am 
I already had an attempt to create a corporate building based on a large hotel, like the Arasaka Tower. And I hit the limits in terms of physical shapes, although I was able to create a detailed interior only on four floors. (the building was created for a web series, it will be published along with it). Therefore, regarding the design of the interiors of the entire building, I am skeptical. In any case, it will be interesting to look at the result.
SILVER 23 Apr, 2024 @ 1:27am 
I am get in between 16 and 26 fps right now still working on getting this closer to 30. I have a pretty good idea what is causing it but will have to check deeper into it.
SILVER 23 Apr, 2024 @ 1:22am 
Sorry I did not include some ideas these are small ideas also to keep a check on the fps and so forth.. Not saying make every single block level have a completed section in that since as it would lag at some point hang up and or crash. I love this world build it's cool and I can tell a-lot of time was put into this. I also have installed a few mods to help with the rendering and such which did help in some areas that i can tell so far.