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- Bullet Rain: the player cannot pick weapon without clip (Void, ancient gun, etc.) nor grenades/novabomb anymore. Due to the hacky way this mod works, I couldn’t fix the grenade issue.
- Darkness: "reveal the map" option in terminal is removed
- Charon: summoned CRI now follows between levels and "level clear" bug is fixed. Regen rate of Blaster is not fixed (it’s an engine issue) but the bug report has been forwarded to the lead dev. I didn’t change the starting HP: the CRI armor is here to help during the first moon.
- Carpentry: starts with more HP
- Kaboom: starts with a shotgun
On the first level the gun regens 2 energy per 'second' meaning that you can fire 6 shots in a row since the gun regens 2 energy every shot.
But once you leave the intro level it only regens 1 energy per second, meaning you can only fire 4 times in a row, then after one second you'd have enough energy to fire one more shot.
I assumed it was a balance change you made or a glitch as with the basic blaster on higher difficulties you could easily get out numbered with only 4 shots and such a slow regen. (20 full seconds to get just 4 shots!!)
I get it if it's a balancing thing but for the first floor you dont need 6 standing shots, its only later that you could get overwhelmed. On a recent run I had to switch to a minigun on the end of the first moon because the blaster just couldn't regen ammo fast enough to be safe to use.