XCOM 2
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[WOTC] Standalone LWOTC Alien Pack
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333.787 MB
16 Jul, 2023 @ 9:06am
25 Jul @ 12:13am
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[WOTC] Standalone LWOTC Alien Pack

In 1 collection by BlackDog
BDs WOTC Standard Collection
351 items
Description
Mod Description
This alien pack is essentially a port of the original Long War 2 Alien Pack, remastered for use with XCOM 2 War of The Chosen. It is intended to provide a bunch of additional challenging aliens to fight against and it is hoped by the author that it will provide a slightly lighter-weight alternative to other complete enemy overhauls, such as A Better Advent, although it can also be used alongside.

The port uses a mixture of code from the original LW2 Alien Pack alongside many additional improvements and enemies that were added into LWOTC but were not backported for standard WOTC.

The mod is obviously not compatible with LW2 / LWOTC as the enemies exist already!!

Enemies Included:
  • Advent Gunner (M1, M2, M3)
    - Cannon troopers capable of shredding & area suppression
  • Advent Engineer (M1, M2, M3)
    - Troopers equipped with grenade launcher,
  • Advent Rocketeer (M1, M2, M3)
    - Troopers equipped with gauntlet-style rocket launcher
  • Advent Sentry (M1, M2, M3)
    - Troopers specialising in overwatch abilities
  • Advent Sergeant (M1, M2)
    - Variations on advanced & elite troopers
  • Advent Field Commander (M1, M2)
    - Stronger Advent Generals (33% chance of spawn on appropriate missions)
  • Advent Commando
    - All-rounders with good defense, dodge and aim
  • Advent Scout
    - High mobility low damage troopers
  • Advent Shock Trooper
    - Tanky close quarters units
  • Advent Vanguard
    - Even tankier close quarters specialists with various close combat abilities
  • Muton (M2, M3)
    - More robust & high damage versions of vanilla mutons, War cry can buff nearby allies
  • Viper (M2, M3)
    - More robust & high damage versions of vanilla vipers
  • Naja (M1, M2, M3)
    - Viper-sniper - high aim, squadsight, large engagement distance, squishy
  • Sidewinder (M1, M2, M3)
    - Flanking viper - High crit damage, average robustness
  • Sectoid Commander (M2)
    - Mass mindspin and mass zombie spawn
  • Drone (M1, M2)
    - Long War style drones with shock, stun and repair. Chance of single pods
  • MEC Archers (M1, M2)
    - Advent MECs capable of long-range bombardment with micro-missiles
  • MEC M3
    - Very high robustness version of Advent MEC
  • Chryssalid Soldier
    - More robust and higher damage version of vanilla chryssalids
  • Great Archon
    - More robust and higher damage version of vanilla archon
  • Lost Grappler
    - Lost with bladestorm ability

All of the new aliens are fully compatible with the excellent UFOpedia & Bestiary

Please note that the hive queen from the original pack has been removed - I found the AI & abilities to be very buggy and the lack of uniqueness of the unit (larger HP pool, more damage, no interesting extra abilities) felt a bit uninspiring. Plus, The Hive kind of has the monopoly on Chryssalids at the moment!).

Update 1 - 2023-07-22
From recent community feedback I have implemented the following improvements:
  • Added Iridar's Advent Arsenal support to many units (Please note, this mod is not required).
  • Exposed all units' weapon damage to config (these can be edited through XComGameData_WeaponData.ini) so they can be modified directly or through other mods. I have now given each enemy in the pack their own weapon templates so all weapon damages can be adjusted, along with various other key abilities (e.g. archon melee / blazing pinions / MEC micro missiles / rocket damage)
  • Updated the ideal ranges for the newer LW2 units' weapons which weren't set properly & exposed these to config

Update 2 - Bugfix & Balance Pass - 2024-05-26
  • Civilians excluded from Vanguard CCS.
  • Shadowstep replaced with Lightning Reflexes on SideWinder & Scout. Removed from Commando.
  • Tactical Sense removed from All Units.
  • Fixed Advent sentries (Guardian/sentinel now gives M2 sentry 50% chance of 1x additional OW shot, M3 gets 100% chance of max.1x additional OW shot).
  • Reduced M3 Naja crit chance from 20 to 15
  • Removed non-flanking crit chance from sidewinders but increased flanking crit chance to 60%. Added +1 crit damage to M2 sidewinder. Removed Hunter's Instinct & replaced with +2 crit damage instead
  • Added Biggest Booms to M2 Grenadier
  • Adjusted Localization for Advent Troopers to use "Normal, Advanced, Elite" prefixes for consistency with base-game
  • Added suppression to Advent Sergeants
  • Removed Bring Em On from Shock Troop
  • Added knockback effect to rocketeer rockets
  • Updated all INT localization to use ability tag expand handler properly so variables altered by config will be read into the localization
  • Fixed spawn weights to smooth out unit progression and allow some lower FL units to be mixed in with the late-game.

Compatibility
Mods Which have, or may have compatibility issues - Use at your own risk
Should work with the vast majority of other modded enemies, as well as Diverse Alien Pods or Diverse Aliens by Force Level).

Credits
  • Pavonis Interactive For all their work on building the models / assets and original code for these aliens as part of the Long War project
  • Tedster and the LWOTC team for their support with merging code between the LW2 alien pack and the current fork of LWOTC
  • RustyDios for his input on getting the compatibility between the LW2 unit customizer and bestiary working & (once again) for the mod preview image :)
  • Alpha115 for his help getting the drone AI working properly

Contact
As always, I welcome comments and am an active face in the modding community so if you experience bugs / issues please reach out to me & I'll do what I can to resolve your issues. If possible, please try to be specific with errors ("Your mod crashed my game" is not very helpful - If you can provide logs, redscreens, specific details of when the errors occurred and so on, I will be much more able (and willing) to help you :)
Popular Discussions View All (2)
0
21 Nov, 2024 @ 8:05am
ChooseYourAliens ini to Disable
steamt
0
21 Jul, 2023 @ 6:18pm
Alien Stats
BlackDog
247 Comments
qvojta 28 Nov @ 6:38pm 
Ok that makes sense on the other hand i feel like a trained professional should be able to kill a grasping thin corpse with (at the moment) 4hp when i have arc blades and powered armor and is a trained ranger with +-80kills
EvilBob22 28 Nov @ 6:08pm 
Unfortunately, it needs to be immune to bladestorm. Otherwise your soldier and the grappler would be stuck in an infinite back and forth bladestorm.
qvojta 28 Nov @ 5:02pm 
well the interaction where advent lancer moved to me and grappler was standing next to me. And it hitting my soldier with its bladestorm due to the soldier using bladestorm against the advent, while the soldier was jsut standing there like a stone statue was peak of stupidity
qvojta 28 Nov @ 4:53pm 
questions is it normal that the grappler is not being targeted by soldiers bladestorm?
It feels weird that some somi rotting corpse can attack while elite soldiers are unable to react to it
LeyShade 22 Nov @ 6:59am 
@BlackDog - Is it intentional that there is no unit stats for the AdvGeneralM1_LW and AdvGeneralM2_LW character templates, despite their being Diff's for them, that suggests the stats should be there but are not?
Dragon32 22 Oct @ 5:06pm 
@Mac Dog64
And that would be a different mod.
Mac Dog64 22 Oct @ 1:24pm 
@BlackDog: I like the drones, I think it would be cool if there was a new late game drone that is larger in size, maybe new abilities too:)
BlackDog  [author] 21 Oct @ 2:37pm 
@Ori <3 Yes, you can get intel from drone research - to be fair, I made the research time very short. I was going to make it a proving ground project & give some supplies as well, but I had some problems with the UI
Mac Dog64 20 Oct @ 6:35am 
@Ori <3: I'll be honest my friend its not worth it, you literally get '80 something' intel for researching it, thats all. I'm genuinely surprised you get nothing else.
Ori <3 12 Oct @ 7:04pm 
Hi there. Does this mod add a new research about Drones? From my playthrough I hardly collect the corpses from it to finish the research. Is there a way to add more corpse through command?