Jupiter Hell

Jupiter Hell

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Assemblies Trait
   
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15 Jul, 2023 @ 6:56am
27 Nov, 2023 @ 1:05am
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Assemblies Trait

Description
This mod adds a new trait for each class of Jupiter Hell, called "Assembler". It is akin to "assemblies" in DRL.

Trait requirements

Class
Trait requirement
Marine
Army surplus L1
Scout
Hacking L1
Tech
Whizkid L1

This trait allows to craft new items from old ones. Besides, manufacturer traits are preserved. Each level brings new assemblies.

Level 1 assemblies
Cost to assemble: 1 multitool

Base item
Assembled item
PA combat knife
quickblade
PA 7.62 sidearm
CRI blaster***
PB hunter rifle
toxin rifle
PB 9mm auto rifle
nail gun
BA common weapon
rare weapon*
PBA armor
duramesh armor
PBA helmet
class helmet
grenade launcher
frag/EMP/smoke grenade

Level 2 assemblies
Cost to assemble: 2 multitools and 1 relic

Base item
Assembled item
Magrail
Reloaded magrail
EGLS
Reloaded EGLS
Ablative armor
Repaired ablative armor
nail gun
super nailgun
PBA rocket launcher
bio launcher
large medkit
large combat pack

Level 3 assemblies
Cost to assemble: -10 max HP and the frozen heart

Base item
Assembled item
exotic item
tier 1 unique*
unique item
next tier unique*
utility AMP
CRI backpack
Ancient’s drop**
O or N mod pack

*: item type is preserved: exotic pistol will be assembled into the unique pistol (Love), etc.
**: ancient necklace, ancient armband, ancient sword, ancient gun
***: CRI Blaster always has the CRI perk, even if it’s crafted from a JS sidearm
Popular Discussions View All (1)
0
15 Apr @ 4:15pm
Rebalancing suggestions
Vathek1
20 Comments
Vathek1 15 Apr @ 3:54pm 
Very nice work! However, I can't help but feel that some of these assemblies need a bit of rebalancing. For one, why would you ever want to turn a perfectly good .44 Hunting Rifle into a Toxin Rifle (possibly one of the worst exotics in the game)? By contrast, the CRI Blaster being a level 1 assembly = getting a powerful, ammo-independent endgame pistol on Callisto or guaranteed on Europa 1. It definitely makes Sharpshooter Technician runs more rewarding, since that build has always felt very dependent on finding a good exotic pistol drop early on.
Une poule géante (& son dragon)  [author] 23 Jan, 2024 @ 2:02am 
Sadly, yes. This is not an ideal solution but I have no alternative at the moment (modding is quite restricted)
emirfassad 22 Jan, 2024 @ 3:05pm 
Does that mean that if my available skill selection number is already at 8 then Assembly will not actually be available?
Une poule géante (& son dragon)  [author] 22 Jan, 2024 @ 7:38am 
Hi @emirfassad. You must select the trait on level up, and then a new skill will appear in your skill list. When you use this active skill, you’ll get a list of available transformations.
emirfassad 21 Jan, 2024 @ 10:02pm 
I cannot figure out how to invoke this Trait. In four different games I have created a .762 sidearm, added a Power upgrade, then added an Accuracy upgrade yet the weapon is not converted into a CRI Blaster.
I have tried using a Multitool while armed with the weapon.
I have tried dripping the weapon then picking it up.
I have tried upgrading the weapon both before and after claiming the Trait.

Just how do I invoke the Assembler trait?
Mystic 19 Sep, 2023 @ 9:09am 
Thanks!
Yeah, that's a challenge.
Une poule géante (& son dragon)  [author] 19 Sep, 2023 @ 12:21am 
Sorry, that was a typo: common weapons have yellow icons. (Unique weapons have green icons).
Naming the weapons according to these colors may be unclear but the trait description’s space is tight. I’ll check if I can find a better way of communicating.
Mystic 18 Sep, 2023 @ 10:22pm 
Yeah, I know about them, I just got super confused with the terminology and the abbreviations.
Thanks for the explanation.

Why the common weapons are called "yellow" if they have green color, though?
I can't find any example of them being called yellow in the wiki, and also the yellow color means rare items in pretty much every other game.
Une poule géante (& son dragon)  [author] 16 Sep, 2023 @ 12:57am 
Yellow weapon means a weapon that has a green icon when on the ground (they are also called "common weapons"). Most weapons are yellow (9mm SMG, hunter rifle, etc.). Some weapons, like the .44 long revolver, have a red icon when on the ground (they are also called "rare weapons"). You can check the color of every weapons here: https://jupiterhell.fandom.com/wiki/Weapons .
The "O" mod pack is the "Onyx" mod pack that can be applied to an armor to make it indestructible. The "N" mod pack is the "Nano" mod pack that can be applied to a weapon to make it not use ammo when reloaded. These two packs exist in the vanilla game but are very rare. Again, the wiki can tell you more about them.
Mystic 14 Sep, 2023 @ 12:43pm 
Sorry, but what does "yellow weapon", "red weapon" and "O or N mod pack" mean?