Barotrauma

Barotrauma

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Corollary II
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1 Jul, 2023 @ 6:55am
21 Jun @ 10:06am
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Corollary II

Description
Preface
T2 Salvage Transport Submarine, Version 3.3 (Stable). If you like my design, please give it a thumbs up. Thank you! Lemma series of scout submarines is also available.

The Corollary series was initiated after the Lemma Series and specialized in salvage operations while continuing its fluid dynamics principles. It is designed to replace various outdated transport submarines. The entire series comes with the following standard configurations:
  • Manual: Built-in Ship Manual in terminal that located in command room
  • Lock: Control for locking the brig
  • Dock: Control for the lower docking chamber
  • Hatch: Manual control for the upper and lower docking chamber airlocks
  • Water Valve Mode: Additional ballast tanks
  • Mobile Shelves: Shelves that can move in and out of the submarine
  • Abyssal Miner: A mining vessel capable of high-speed dives
In the campaign set in Hellish difficulty with Jupiter radiation enabled, it offers a satisfying gaming experience.Lightweight design, thus no fancy decorations, but it ensures a smooth gameplay experience without any lag. Please read the instruction manual before embarking.

Spec model Features
  • Armor : Strengthened harden shell, including inner armor in the electric room.
  • Processing Equipment : Only equipped with a fabricator and decomposer, but enhanced efficiency.
  • Unique sub-system : Note-class external operation autonomous follow drones.



Corollary II
Corollary II is a medium-sized transport submarine specially designed by the Europa Union Design Bureau for salvage and mining projects in the Europa Ridge region. It equipped with a mineral scanner and is intended to replace outdated and bulky R29[barotraumagame.com]. The series features a diamond-shaped spindle design, enabling the installation of small engines with highly efficient fuel economy. Sacrificing maximum speed, the saved power is allocated to the processing equipment, giving them unparalleled efficiency compared to other types of submarines.

As the first developed model of the series, the Design Bureau conducted extensive research before starting. Integrated many excellent designs and established the foundation for this series. As a transport submarine, its cargo hold is designed to be embedded, avoiding the possibility of tragedies caused by obstructed firing arcs. During transportation, the cargo hold is welded to the hull. To address the risks associated with welding, in water valve mode, the cargo hold functions as an additional ballast tank, and the pumps inside it are overclocked. The entire ship provides a total of 48 crates of cargo capacity. The cargo hold also serves as additional ammunition storage, allowing an astonishing amount of supplies and ammunition to be packed into this medium vessel.

As a specialized salvage submarine, it is equipped with a proposition-class mobile cargo container which inspired by 逆戟鲸2-T2攻击型 and Ero-锤击点-海盗型. Both submarine and cargo container are equipped with controllers, allowing the salvage crew outside to easily retrieve harvested supplies and ammunition back. To prevent derailment and leakage risks, the mobile cargo container is automatically locked when sub is not hovering. The crew will not sort the items inside the mobile cargo container, which brings some inconvenience. However, captain can place special ammunition on it for specific needs. Consequently, the cargo container's berth is reserved in gunnery chamber and adjacent to engineering compartment.

Another notable feature is the Conjecture-class Abyssal Mining Craft, which is inspired by Bullfish. True to its name, it's design for abyss mining. Once an abyssal island is located, up to three brave miners can board this craft and descend at maximum speed. The craft is waterproof and shock-resistant. Upon a hard landing, craft's omnidirectional searchlights and oxygen tank can support mining team's operation, but only as long as craft's batteries are not depleted. Abyss is the backyard for behemoths, and it is a terrifying and agonizing time for the miners, whether they evacuate before being detected by the behemoths or wait for the mother ship to distract the behemoths and return. Some people are devoured by the behemoths during the retreat, while others never receive the awaited rescue from the mother ship and ultimately suffer a painful suffocation in the pitch-black abyssal island. Those fortunate enough to succeed will reap generous rewards. Regardless, let us praise these warriors, as William A. Zeppeli said, "The human hymn is the hymn of courage, and the greatness of humanity is the greatness of courage."

In terms of armaments, the Corollary II retains the modified Chaingun design from the Lemma series. Allows for the alternating firing of two types of ammunition. This leads to selection of ammunition combinations based on different targets. Additionally, the large turret hardpoints mounted on the top and bottom of the Remark-class shuttle can be optionally installed at the captain's expense to provide heavy firepower. Whether facing conventional mining, cargo transportation, salvage operations, or venturing into the abyss, the Corollary II is well-equipped for the task. May every captain of it fill their cargo holds and return home in triumph.

Popular Discussions View All (2)
0
3 Jul, 2023 @ 7:04am
PINNED: 如何更新潜艇/How to update the submarine
Rancher_Ma
0
1 Jul, 2023 @ 7:54am
任何意见或者BUG/Any suggestions or Bugs/Переведите следующее на русский язык:
Rancher_Ma
47 Comments
Rancher_Ma  [author] 2 Jun @ 1:21pm 
Version 4.0
Major updates, details as follows.

Omni+Spec
1) Reworked the Conjecture-class Abyss Landing Craft, fix its mounting position and significantly improving the piloting experience.
2) Updated texture depth and interior decoration of the cabin.
3) Reassigned the external camera previously controlled via the cockpit mirror interface to the surveillance centre.

Omni
1) Rebuilt the Remark-class drone. Now operated via Periscope on either submarine or it's chamber. After disconnection the drone will remain in hover mode.

Spec
1) Rebuilt the Note-class autonomous following drone, now operated via Periscope controls. After disconnection, the drone will remain in hover mode. The auto following system has been significantly upgraded, including automatic disengagement when approaching the submarine too closely.
2) Add medic fabricator in the engineering chamber, efficiency of 300%
Rancher_Ma  [author] 2 Jun @ 1:20pm 
版本 4.0
重大更新,细节如下。

综合型+特化型
1) 重做了猜想级深渊登陆艇,并修复了其挂载位置,大幅度优化驾驶体验
2) 修改了贴图深度+船舱内饰
3) 讲驾驶舱镜控的舱外摄像头改为监控中心控制

综合型
1) 重做了标注级无人艇,采用最新母船/艇内镜控操作, 离控后会保持悬停

特化型
1) 重做了注释级自动跟随无人机,改为镜控操作,离控后会保持悬停。跟随系统大升级,并在里母船过近时自动关闭跟随
2) 工程仓添加了医药加工台,效率为300%

(所有内容,均可在介绍图片中找到,此处为文字版)
Rancher_Ma  [author] 29 Dec, 2024 @ 9:53pm 
@Acid, in the submarine editor, you can add the chaingun ammo tag to coilgun ammo, which allows it to be fired in the chaingun (and vice versa). Since this is something you cannot purchase in the shop, I also added the chargeable battery tag to make this ammo rechargeable like a battery.
Abra⁧⁧cadabra 29 Dec, 2024 @ 1:51pm 
What ammo type does this submarine take? It doesn't take coilgun ammo, but it fires coilgun ammo?
Rancher_Ma  [author] 10 Dec, 2024 @ 3:12pm 
Thank Ryan Liu, for pointing out the true cause of the bug! I greatly appreciate your meticulous attention to detail, and I apologise for my lack of rigour (I had previously assumed it was similar to the issue of light leakage at the seams of the hull).
The submarine has now been updated, and testing confirms that in Shipyard Mode, full-speed surfacing and diving no longer produce water splash effects. However, when the submarine's speed is upgraded, slight clipping of splash effects may still occur.
This issue could be resolved by further lowering the hull of the moving rack. However, such an adjustment would obstruct the upward and downward movement path of the hull, making it unable to rise and descend properly.:lunar2019piginablanket:
Rancher_Ma  [author] 10 Dec, 2024 @ 3:10pm 
@Ryan Liu 十分感谢指出bug的真正原因!非常感谢你的认真态度,我为我的不严谨向你道歉(我一直以为这是和船壳接缝处漏光类似的问题)。现在已经更新了潜艇,经测试船厂模式全速上下无水花,可能当潜艇航速升级后仍然会有些许水花效果穿模。可以通过进一步下移命题(移动货架)的船体来避免,但是这会导致命题船体上下移动路径的路径遭到阻碍,致使无法正常升降。
Ryan Liu 10 Dec, 2024 @ 12:45am 
經查,是命題(電梯)的壓艙室導致,可以移動到其他位置就不會有水花效果了
Rancher_Ma  [author] 8 Dec, 2024 @ 4:24am 
@Ryan Liu 这是不正常的😓(老毛病了),但这是甲鱼代码的问题,接缝位置的水花是纯视觉效果
Ryan Liu 7 Dec, 2024 @ 5:29pm 
潛艇右上角外部有一點點外殼,會導至航行時艦長室內有水花效果這是正常的嗎?
Rancher_Ma  [author] 28 Apr, 2024 @ 11:18am 
版本 3.2
修复所有舱门的景深问题
修改了连射炮的供弹系统,由于游戏更新不在允许连射炮使用电磁炮的弹药,故改为配备特制电磁炮弹药,可用于连射炮,使用殆尽后充电补充,请勿于加工台重填,那会使其无法用于连射炮。
此级配备的特制电磁炮弹药为:贫铀电磁弹+钢素电磁弹


Version 3.2
Fixed the depth of picture issues with all hatches.
Modified the ammo supply system of chaingun. Due to game updates, the rapid-fire cannon no longer allows the use of electromagnetic cannon ammunition. Therefore, it is equipped with specially made electromagnetic cannon ammunition, which can be used for chaingun. Once depleted, recharge to replenish. Do not refill at the workbench, as that would make it unusable for rapid-fire cannons.
This class is equipped with: Depleted Fuel Coilgun Ammunition Box + Physicorium Ammunition Box.