RimWorld

RimWorld

1,462 ratings
Hospital
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
646.374 KB
20 Jun, 2023 @ 11:26am
16 Aug @ 10:13am
44 Change Notes ( view )

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Hospital

Description
Description:
This mod adds a new event type "Patient arrived". It allows you to run a hospital and get goodwill and silver in return.
The patient will arrive in a drop pod. (on an optional Patient Land Spot, to be found under Misc menu) Your colonists will automatically tend to their wounds, cure their disease or perform a surgery.

The type of surgery you can be asked for depends on the materials you have - if you have a bionic arm in stock, you can get a patient that wants it installed. In case you do not want to perform the surgery you can dismiss the patient without penalty in the patient overview screen.

Goodwill gain:
If you take good care of a patient, you gain goodwill with it's faction. The goodwill is calculated by the hospital rating, which is in return depending on the mood of the patient. If you mess up surgery, you can get a bad reputation really quickly.

Billing:
You get compensated for time and material spend on a patient. Meals are compensated by 110% of their marketvalue, medicine is compensated by 120% of their marketvalue. Prostetics and other bodyparts are fully compensated together with a surgery fee based on the medical skill needed for the operation.

First time set up:
After installing the mod, check the map settings on the new patients screen. It allows you to set a timetable on the hours you want to receive patients (green squares). It also allows you to open/close your hospital. If you start a hospital it is recommended to have plenty of beds and open it only one hour a day and disable surgery. You can configure the kind of medicine they will get (herbal,glitter...) and the kind of meals(lavish, simple,...).

Setting up the beds:
There are two new toggles available on a medical bed:
Hospital Bed: enable this for patients to allow to use this bed. Patients will never use this bed if it is disabled. Colonists are allowed to use this bed even if it is enabled.
Surgery Bed: enable this for surgery patients to come to this bed first, before other beds. Non-surgery patients will avoid this bed, unless all other hospital beds are taken. This toggle only applies to hospital beds.

Mass casualty events:
In the global settings of the mod you can enable a feature if you want some more challenge called "Mass Casualty Events". This event triggers every now and then and will spawn a large number of patients. The events are a pandemic with all patients that suffer from plague, a big raid that spawns patients with mostly gunshot wounds, a large plane crash and a large building fire (burn wounds).

FAQ
Q: Safe to add and remove during a game?
A: Yes, but recomended to remove only when you don't have patients to minimize weird side-effects.
Q: I find the letter popping up annoying, can I change it to a message?
A: Yes, in the mod settings.
Q: I want MOAR SILVER!
A: There is a silver multiplier setting in the mod settings.
Q: Can I harvest blood and organs through this mod?
A: Sure, but it might have consequences.

Compatibility notes
I tested and fixed some compatibility issues with following mods (not 100% guarantee it is bug free):
- Hospitality (allied visitors don't take patients out of their bed)
- Multiplayer (fixed a few desyncs)
- Diseases Overhauled
- Expanded Prosthetics and Organ Engineering
- MedPod (patients prefer medpods over other beds)
- Combat Extended: there are some reports of strange effects, for example patients will try to "stabilize" themselves before proceeding to a hospital bed. But there are other random weird things happening that I do not have time for to investigate all. So not compatible at the moment.
- VRE - Androids : known issues with androids

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[github.com]

Credits
Spanish translation: maxitoMC21
Popular Discussions View All (25)
2
13 Aug @ 4:35pm
Patients with scaria
Leutian Kane
2
21 Aug @ 7:21pm
Patients don't leave
Merculin
14
3 Jul @ 1:48pm
MedPod Compatibility
Cpjet64
852 Comments
Shmuck Bazooker 16 Nov @ 12:44pm 
I cant tend patients because the keep standing up
Triel 15 Nov @ 8:40pm 
Anyway, with cybranian diseases+ I sometimes get patients that was a brain surgery or such but the disease doesnt generate properly, and doing the surgery dings me for doing a harmful surgery. I'll see if it pops an error message when one comes. And patients who come with alpha biomes allergy seem to get immediately cured. Maybe it only persists if the map has a special feature? Or maybe they get the animal version?
Triel 15 Nov @ 8:32pm 
I can handle mass casualty plague if I give better medicine to those who are a bit too far. Or maybe your hospital isnt good enough
Corvus 14 Nov @ 8:33pm 
Small bug I'm seeing. Sometimes the silver that a patient leaves on the floor when leaving will be one less than the "patient leaving" notification reports
躲进温柔的梦 13 Nov @ 4:33am 
Sometimes there are unexpected situations that make them unwilling to leave my base and linger near the hospital, such as "toxic dust". However, the hospital is my landing site without a roof, and their poisoning will become more and more serious. Can we make them visitors when they have to stay due to unexpected situations? I have sufficient visitor beds to receive them
Sweaters 1 Nov @ 7:30pm 
I agree @Xenik. i usually dismiss them after the first tend if it isnt looking good. would be nice if they arrived with maybe 5-10% plague instead of 20. its a little too much to catch up on without a sterile hospital with vitals monitors or like antibiotics or whatever
Xenik 1 Nov @ 11:35am 
mass casualty plague is impossible, 3/4 of the patients are already too far gone and wouldnt be able to build their immunity in time
Sweaters 27 Oct @ 2:42pm 
Are they by any chance in warcaskets? its also possible they rolled something super minor and have great healing which fixed them immediately
Raven Guertena 27 Oct @ 11:44am 
there is something weird going on, patients arrive and then after just seconds they feel all fine and leave immidietly. not sure whats going on
NazZaR 19 Oct @ 11:48pm 
Is there a way to prevent colonists using hospital beds?