Crusader Kings III

Crusader Kings III

471 ratings
Council Advisors - UPDATED
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File Size
Posted
Updated
29.814 MB
20 Jun, 2023 @ 2:10am
28 Oct @ 12:45pm
15 Change Notes ( view )

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Council Advisors - UPDATED

Description


[ko-fi.com]

Compatibility
Compatible with everything! Praise the Scripted Widgets!

Mod Description
Gives you additional slots on the council for courtiers\vassals to act as your advisors.
Each can perform tasks (more diverse tasks are planned!). Amount of slots varies depending on your rank.

Mod has three operating modes that you can change in settings tab:
  1. Realistic - small bonuses
  2. Boost - adds multiplier for advisors skill - you can define multiplier in the settings tab
  3. Cheat - same as Boost but some tasks might grant bonuses regardless of advisor education


Existing saves
Mod should work on existing saves but the game might need to refresh it's internal state.
If you have empty window when looking for people to become advisors - try acquiring a new title (county, duchy and so on) - this should refresh the game internal state and allow the mod to work properly.

Credits
This mod was originally designed by @Rivva but he didn't update it anymore so I decided to update it until he comes back and update his, if he does we will have to see if I take it down or not, maybe I have added new things to the mod so then there will be 2 different versions if they are still the same then I will take it down of course.

Plans
My Plans are to expand upon this mod with new ideas but above all to keep it updated and compatible with base game updates.

For chinese translation goto this translation addon https://steamproxy.com/sharedfiles/filedetails/?id=2903983628

If you have issues with no advisors available then try the following solution
I identified that there needs to be some change in your vassals, either by addition or subtraction (both works), for Advisor options to load properly.

Fortunately, that is fairly easy to manufacture at game start for most characters by booting the holder of some Barony of yours.
Popular Discussions View All (4)
33
6 Oct @ 12:17pm
Ideas ? Post them here
FunGaming44
29
26 May @ 3:30am
Bugs / Issues ? Post them here
FunGaming44
0
20 Nov, 2023 @ 3:02pm
Github
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261 Comments
♕⚜✶Destiny_Six✶⚜♕ 16 Nov @ 12:04pm 
If anyone interested for me founding of Chiefdom seems to available characters to reaper and fix the issue.
FunGaming44  [author] 14 Nov @ 11:18am 
follow the instructions and it will work
♕⚜✶Destiny_Six✶⚜♕ 14 Nov @ 10:42am 
Hi. Great mod but even when I run as single mod I get no character available. Any chance for fix/update? Thanks
macluk 29 Oct @ 2:16pm 
i think a tooltip that would give us clear indication what bonuses each person will give us before we appoint them, would be beneficial.
Or clear description of what is what.
It's really complicated here but i like it this way.
macluk 29 Oct @ 2:11pm 
Can you add in the desription whether the advisor's bonuses depend on their skill level or educational trait?
I have this impression that it's education trait that counts here - if I employ a courtier whose best skill is in diplomacy but has got elusive shadow (intrigue) education trait - they give bonuses in Intrigue area. Not in diplomacy. Is that correct?
Nino 29 Oct @ 11:33am 
can AIs use this feature?
razielus 18 Oct @ 11:53am 
It's just like the instructions say. I managed to access the menu by taking a title from a vassal.
Use a cheat mod so you can do this easily.
razielus 18 Oct @ 5:58am 
I am having the same problem. I click on the portrait to choose and it tells me that there are no available characters to choose. And sometimes, the game crashes. Has something to do with recent updates?
morsse 4 Oct @ 8:28pm 
Hey so I can't seem to assign advisors at all. I click on the empty spot and I keep clicking on all the options but nothing happens
Skipper 20 Sep @ 3:52am 
yeah, im an idiot, sorry. turned out i was using a diff version of the game, been a while since i played