Arma 3
242 ratings
JCA - Hand Flares
   
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Data Type: Mod
Mod Type: Equipment, Weapon
File Size
Posted
Updated
3.018 MB
19 Jun, 2023 @ 7:47am
21 Aug, 2024 @ 10:18am
3 Change Notes ( view )

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JCA - Hand Flares

Description
JointCom Armoury - Hand Flares
The fifth mod in the JCA Standalone mod selection, the JCA - Hand Flares.


DESCRIPTION:
The first grenade type mod to come from JointCom armoury, the JCA Hand Flare mod sets out to give you the light you require, when a chem-light just ins't enough and you don't have a grenade launcher the hand flare is there to light things up. Weather you are signalling for rescue or just plain afraid of the dark, JointCom Armoury has you covered.


Weapons:
Grenades:
- Hand Flare (Red)
- Hand Flare (Green)
- Signal Flare (Red)
- Signal Flare (Green)


Features:
- Hand Flares made for large area illumination that last for ten minutes in red and green.
- Signal Flares made for position marking that last for five minutes in red and green.


Known Issues:
None currently.


FAQ
Q: Can I re-upload this mod in any way?
A: Join the E22 Discord and request it in JCA General Discussion, all requests are studied case-case.

Q: Does this mod replace anything?
A: No.

Q: Will this mod work with other replacement packs?
A: As it is fully new config and models, yes.

Q: Will you make a [COLOUR] variant?
A: Probably not as red and green should be enough.


Links
• Join the Discord: https://discord.gg/nFEvCkFnTh
• Support on Patreon: https://www.patreon.com/E22DEV
• E22: QOL Essentials: https://steamproxy.com/sharedfiles/filedetails/?id=3032405142
Popular Discussions View All (2)
1
7 Nov, 2024 @ 4:18pm
Server RPT Spam
C. Eagle
0
9 May, 2024 @ 9:41pm
Hand Flares VFX don't work.
HawkSixx
76 Comments
HeemboGlobin 22 Dec, 2024 @ 7:28am 
Heads up to anyone having issues with the ACE conflict which causes damage to the player upon throwing these flares, a compatibility patch has been uploaded by Laid3acK: https://steamproxy.com/sharedfiles/filedetails/?id=3386236014
SpaceGhost 9 Nov, 2024 @ 7:57am 
Cool man. I understand. Just thought you'd like to know about the issues encountered. It's your mod and you make the priority for fixing bugs. We love the mod otherwise! See ya
Grave  [author] 8 Nov, 2024 @ 4:24pm 
@SpaceGhost thats true but then its unlikley to get fixed, as i have a stack of things in need of fixing and i cant just wait several hours every time i get a bug report for *some* more info on it that may not even help. So discord reports take priority, such as the Mp5A5 not taking CBA attachments, and even that took a while to fix
SpaceGhost 8 Nov, 2024 @ 4:19pm 
I get that. It's more convenient on you. I think some people don't want to join a discord for every individual mod though, ya know?
Grave  [author] 8 Nov, 2024 @ 8:12am 
@SpaceGhost i really wish people would use the discord for stuff, i dont get notifications if someone starts a discussion
SpaceGhost 8 Nov, 2024 @ 6:48am 
Looks like it was reported in one of the discussions. It's titled "Server RPT Spam".

As far as mods go, no Ace and no blastcore(or similar). The closest thing I could think of that may be related is Cinematic Lens Flare or Splendid Smoke Rework? These are the only things on my fairly short list(only 33 mods) that I believe may modify something related.
Grave  [author] 8 Nov, 2024 @ 5:47am 
@SpaceGhost odd, this hasnt been reported before, as the moveVelocity just matches default configs for the sparks. Are you using any other mods or things such as blastcore or ACE?
SpaceGhost 8 Nov, 2024 @ 5:40am 
Love the mod, unfortunately having issues with it. My server gets spammed with errors from it:
21:42:20 Error during compilation of bin/config.bin/CfgCloudlets/JCA_HandFlare_Effect_Sparks_Green.moveVelocity
21:42:20 Error during evaluation of expression _moveVelocity in jca_handflare_effect_sparks_green
21:42:21 Error during evaluation of expression _source->AccessSourceType()->_moveVelocity

And then it just repeats that last line forever until the server comes to a crawl.
Twentin Karantino 5 Nov, 2024 @ 5:54am 
@Overlord Zorn @SuperHind To fix causing damage by these flares just put ace_frag_force = 0; at JCA_GrenadeAmmo_HandFlare_Base class if you you'r using ACE3
Grave  [author] 19 Oct, 2024 @ 10:20am 
@Overlord Zorn you will have to report that to the Aegis mod, as our code differs