Project Zomboid

Project Zomboid

863 ratings
Point Blank
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File Size
Posted
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3.465 MB
16 Jun, 2023 @ 10:15pm
11 Jun @ 4:05pm
37 Change Notes ( view )

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Point Blank

In 1 collection by scott_hf_dunbar
scott_hf's Zomboid Mods
2 items
Description
While shooting a firearm, if you are within extreme proximity of the target zombie, the target will instantly die. (Or take alot of damage, if you configure it in sandbox options)

Check out a preview here

Ever find another vehicle with a dead battery and be like "where the fk are my jumper cables?" ... i found them in this 90's infomercial:



---FAQ---

-multiplayer?
yes

-can this be added/removed mid save?
yes

-Work with advanced trajectory / britas / arsenal / realistic guns ?
Yes

--If you're trying to tweak and find what settings work best for you, use the commmands below each sandbox option to tweak without having to restart


---OTHER MODS---
Check out my other mod, Scott's Jumper Cables, here:
https://steamproxy.com/sharedfiles/filedetails/?id=3044422476
Scott's Jumper Cables...the title says it all.
If you need more of a description, check out the early 90's infomercial: https://youtu.be/OwuG9AleQS4


---SANDBOX OPTIONS---

___Point Blank - Effective Range___
Zombies shot closer than this range will be affected by point blank damage
HF_PointBlank.PointBlankEffectiveRange = 1.85;

___Point Blank - Instant Kill___
If TRUE, when shooting a zombie within point blank range, they die instantly. If FALSE, the values below help determine bonus damage
HF_PointBlank.PointBlankInstantKill = true;

___Point Blank - Minimum Bonus Damage___ (ONLY USED WHEN InstantKill is DISABLED)
This is the minimum amount bonus damage that is applied. IE, if your damage is .0001, it would up the bonus damage to .2
HF_PointBlank.PointBlankMinimumBonusDamage = .15;

___Point Blank - Bonus Damage Multiplier___ (ONLY USED WHEN InstantKill is DISABLED)
This multiplier is applied to your bonus damage from above. This does NOT affect BASE damage value, ONLY bonus damage.
HF_PointBlank.PointBlankBonusDamageMultiplier = .4;

___Point Blank - Min Ticks Between Point Blank Kills___
You can set this higher to enforce a "cooldown" between point blank kills. By default, this ensures point blank cant trigger multiple times in a single tick

___Point Blank - Disable Multiplayer Command Updates___
For debugging purposes. You shouldn't change this. But if you're having server/client/networking issues, this will disable synchronous server/client updates. Without this, when you pointblank kill a zed, there can be a delay for them appear dead for other players.

Damage Equation: TotalDamage = BaseDamage + PointBlankDamage
PointBlankDamage = (Max(BaseDamage,PointBlankMinimumBonusDamage) * PointBlankBonusDamageMultiplier )

Hidden from sandbox options, for debugging:
HF_PointBlank.bAreLogMessagesEnabled = false;

---Patch Notes---

12/1/25
b42

7/7/24
fixed bug for guns without chambers where point blank would not trigger on last bullet ie: revolver
fixed bug where client/server commands would sometimes fire incorrectly
fixed bug where client/server commands would sometimes possibly fire multiple times too quickly

adding two new sandbox settings
"Point Blank - Min Ticks Between Point Blank Kills"
"Point Blank - Disable Multiplayer Command Updates"

6/7/24
Completely Reworked ARTO - Point Blank integration, fixing the following bugs:
"last bullet of a mag does not work, it does the sound and consumes the bullet but does not actually shoot anything."
"Shotguns also can't point blank anymore for some reason. Also has hit issues when zombies are down now."
"can kill multiple zombies with a 9mm handgun at point blank with one round"
"shotgun lua error"



5/31/24
Fixed bug where you could shoot with ARTO with no ammo in clip
ARTO for shotguns will now point blank kill the first zom and let the rest of the projectiles fly as normal

5/30/24
Fixed bugs for advanced trajectory
If ARTO is enabled, PointBlank effect is disabled for shotguns

5/27/24
Fixed bug where kills sometimes not counted at all
Fixed bug where kills sometimes counted for 2
Fixed bug where some sandbox variables were not respected(INSTANT_KILL seemed to be the only one that was working properly)

1/27/24
Fixed bug where you could kill 2 zombies at once when shooting
Experimental Hit Detection is no longer experimental. Woo! Thanks for all the feedback and testing everyone!

12/19/23
Fixed issue where xp multiplier for aiming was ignoring xp gain multiplier

12/4/23
Fixed issue where you could point blank zombies behind you

10/20/23
Fixed issue in MP where other clients would not see a zombie die right away when killed with point blank
Point Blank kills now count towards player's kill count
Player now receives 10% Aiming Xp when killing within point blank range (previously none)
Added Sandbox option to change Point Blank Xp Gain Multiplier

9/26/23
Turned on experimental hit detection by default
Fixed issue where Point Blank would not respect sandbox setting for Experimental Hit Detection

9/15/23
Added Experimental Hit Detection

7/22/23
added ability to disable instant kill alongside parameters for adjusting bonus damage to your liking

7/4/23
added crossbow support for: Remastered Kitsune's Crossbow Mod (2572385719)

6/29/23
added support for BB guns (they can no longer one shot zeds)

Workshop ID: 2990322197
Mod ID: hf_point_blank

Workshop ID: 2990322197
Mod ID: hf_point_blank
Popular Discussions View All (2)
0
12 Aug @ 3:55am
requesting suggestions - balancing
scott_hf
0
12 Aug @ 3:53am
bug report - infinite ammo
scott_hf
280 Comments
scott_hf 12 Aug @ 3:57am 
i've added discussions for both topics you brought up. feel free to respond there or in the comments.
scott_hf 12 Aug @ 3:49am 
also, i'm open to suggestions for making it less powerful. if you have a good suggestion, i can add it as a mod option
scott_hf 12 Aug @ 3:48am 
@Reanu Keeves I would love to troubleshoot the infinite ammo bug.
What relevant mods are you using? advanced trajectory? arsenal ?
Is this b42 or b41?
What gun specifically are you using? Exact gun model and attachments please.
Reanu Keeves 11 Aug @ 4:03pm 
This mod is great, but is so overpowered even with sandbox options set to make it harder. The infinite ammo bug is too OP
jereborden 26 Jul @ 12:42am 
amazing
scott_hf_dunbar  [author] 4 Jul @ 8:05pm 
@exlunia. What mods are you using? Is this b42 or b41? What gun specifically are you using?
Exclunia 2 Jul @ 12:57am 
issue with modded guns where if you sprint before racking a new shell your gun will be silent and have infinite ammo
pirataga 12 Jun @ 4:10pm 
Absolutely necessary 10/10 mod
Dakrayus 12 Jun @ 12:23pm 
Yep, mine's working again, thanks!
DJ Blackhat 11 Jun @ 8:28pm 
Mr.Dunbar, whatever you have done seems to have fixed the issue, as now it no longer pops up with any errors for me and appears to be working just fine, thank you!