RimWorld

RimWorld

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AB's Visible Pants
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Mod, 1.4, 1.5, 1.6
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23.423 MB
8 Jun, 2023 @ 12:39am
28 Jul @ 3:09am
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AB's Visible Pants

Description
Simply implemented the functionality of [XND] Visible Pants in another way. The implementation method can be changed in the settings

Automatically add pants's render layer and set it to be visible; Image of pants can be changed by modifying the image directory in profile. If there were graphics before, overlay graphics would not be added;If you only want to use the following functions, please turn off the visual pants in the settings;

[1.4]Also some simple adjustment for vanilla clothes rendering.

[1.4]Fixed a issue that too many layer might cause clothes covering head (see as picture 2):
[1.4]This is because when rendering clothes it continuously superimpose offset of clothes image. If there are too many chothes before Outer, then when offset of clothes is larger than offset of head, cause them render clothes above head.

Compatible with UnderWhere.

Updated on June 11th:

Now, after turning off the Enable OnSkinPants Layer setting, you can choose whether each pants is drawn on the Skin layer;

Classify clothing (skirts, pants, jeans, suit pants, and shorts) and import it into the def file as a list. This interface is prepared for patch with the [NL] Apparel Paper Pattern (my artwork is as above, so there may not be patch);

Updated on June 12th:
Change some codes and there isn't render problem with CE and VEF;

July 25, 2025:
Update for versions 1.5 and 1.6, and all the code has been rewritten. In theory, it is no longer limited to adding images to pants. Therefore, you can edit in the Settings to add images to all imageless clothing.

July 27, 2025:
I drew some [NL]Realistic Body and Hooman Cute Reborn compatible texture by myself. Not good, please don’t roast me. A patch was written for [NL] Apparel Paper Pattern, which will automatically skip the cutting.
Popular Discussions View All (1)
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20 Jun, 2023 @ 10:55am
PINNED: Bug Report/错误报告
aedbia
52 Comments
aedbia  [author] 22 Nov @ 5:01pm 
@Anirock I will add relevant functions. Additionally, in the new version, detection is carried out through keywords.
Anirock 22 Nov @ 11:19am 
Regarding your mod's filters, I don't know the paths to the clothing and armor added by the mods I installed, nor their English names.
For example, the sets from Medieval Overhaul.
However, RPG Style Inventory successfully identifies them as pants and divides them into layers of clothing in the appropriate slots.
Anirock 22 Nov @ 11:14am 
This way, it doesn't matter which mod a particular item was added from - your mod will be able to display it without bugs.
The only downside is that you need to have RPG Style Inventory in player mod list.
Anirock 22 Nov @ 11:09am 
@aedbia
Hello!
Is it possible to detect whether pants are being worn using the RPG Style Inventory mod?
This mod accurately detects and identifies clothing and armor worn by pawns in their slots.
As far as I understand, the logic behind it isn't layering, but rather the coverage of the pawn's body parts—the legs.
Therefore, if your mod can determine which RPG Style Inventory slot a given item is placed in, it will be able to identify it as pants regardless of paths and filters.
Priority should be determined logically—the fewer body parts covered, the higher the priority in display.
Saber啊 31 Oct @ 11:04pm 
大佬牛逼
tanyfilina 29 Jul @ 9:30pm 
I tried to look into advanced settings, but it's absolutely not evident how to use them. In "normal settings" there are no shorts in the list. In the advanced settings, there is a button on the left, where I can select "shorts_pants", but it was not evident what should I do after that. Ok, now I've added a keyword "Shorts" and it worked. I just don't understand why it worked for skirts and jeans out of the box but not for shorts...
Thank you anyway.
aedbia  [author] 29 Jul @ 8:06pm 
@tanyfilina If there are other retexture mod or VE Apparels' shorts have had WornGraphicPath, this mod will not add graphic for those apparels.
Also, if you still haven't, please go to the advance Settings and set the keywords (match DefName).
tanyfilina 29 Jul @ 11:44am 
In my case the mod doesn't see Shorts from VE Apparels. What should I do? It sees skirt and jeans normally, only shorts are the problem.
aedbia  [author] 28 Jul @ 5:28pm 
@Aquiles You just need to go to advance settings, and click reset button. Than normal settings will collect all pants.
Aquiles 28 Jul @ 11:20am 
Hello. Thank you for updating the mod. I used it back in 1.4. Sorry for the (probably) dumb question, but how does it exactly work? The Normal Settings are empty and not even vanilla pants are drawn on the pawns. I typed "pants" on the searchbox and gives 0 results. I am using the English version.