Ravenfield

Ravenfield

819 ratings
Raven Thunder Aiming Mechanism
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Content Type: Mutators
File Size
Posted
Updated
1.352 MB
4 Jun, 2023 @ 9:49am
9 Oct, 2024 @ 8:58am
28 Change Notes ( view )

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Raven Thunder Aiming Mechanism

In 1 collection by Lezvin
Project LETMS
3 items
Description
Project LETMS now has a discord server, which you can join here https://discord.gg/7JBHD4cKVU

Brief Intro
A War Thunder like turret/aircraft aiming system. Only effective in third-person view. Vehicles use the original car/plane/helicopter system when in first-person view.

Control
- Press V to lock the turret/hull and rotate the camera only
- Hold T and use scroll to zoom in/out in third-person view
- Note that you can still press WASD to further control aircrafts/ground vehicles. Yaw turning Keys (A/D or other KeyBinds) now control the left/right rolling of aircrafts

Configuration
- Reverse Y-Axis
- Sensitivity parameters: control the speed/sensitivity of camera rotation and crosshair movement
- Torque parameters:
1. torque multiplier: a factor that controls the general magnitude of torque applied on aircrafts
2. torque portion: the portion of the predefined torque values. The rest parts of torque come from parameters of each mod
- Offset parameters: control the offset (distance) between the camera and the center of rotation, and other aspects.

Attention
- The default values of this mutator is based on offical RF planes and helicopter. It does not fit every mod. You have to adjust the parameters by yourself to get best experience.
264 Comments
小小无名 27 Jun @ 11:21pm 
用这个模组驾驶一些二战固定翼会自爆并且无法退出
Bosshard 4 Jun @ 6:04am 
add the option to rotate camera only for planes and helicopters as well pls
R0K0 24 May @ 11:20pm 
please allow comparability for other mods, makes no sense because nothing will turn properly now
Big [REDACTED] Marty 2 May @ 11:53pm 
the camera zoom for ground vehicles is nuts when you pull the 3rd person camera in close

is there any way to adjust it to not be so severe?
buildmaster840 12 Apr @ 10:02am 
this just look Delicious >:D
沈阳睡美人 9 Apr @ 10:56pm 
希望优化固定翼飞控:steamthumbsup::steamthumbsup:
Dryvers 52 2 Apr @ 7:11am 
Attack the D point BOYS
Wrenny 23 Mar @ 7:56pm 
Time to get CAS'd again
Feniter 11 Feb @ 2:21am 
the aircraft's pitch multiplier/general torque multipliers also do not kick in when the aircraft has rolled its pitch into the yaw axis(in the reference of level flight), same thing other way around, yawing does not kick in when its yaw axis is in the pitch axis(in the reference of level flight),
Feniter 11 Feb @ 2:13am 
Nvm, I just found out the true problem with aircrafts after a few testing, aircrafts' pitch and yaw multipliers only actually kick in when the plane is doing a 100% yaw or pitching movement, it cannot account for a mix of both. I think this is a problem, can this be fixed?