Fraymakers

Fraymakers

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Hitbox Data Tool
   
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Content Type: Character
File Size
Posted
2.477 MB
31 May, 2023 @ 3:11pm
1 Change Note ( view )

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Hitbox Data Tool

Description
Frame Data and Hitbox Tool
NOTE*** THIS DATA IS FROM PATCH 0.5.5, May not be accurate as time goes on.
Data learned from this tool from base cast that may help other devs pick values for frame data and hitboxes: https://docs.google.com/spreadsheets/d/e/2PACX-1vRlPimGwQt1fszShp4eRZvQw7n5bsNl1RWwldSeTUWBcBN-NGDqqJEULl6wgd2YpJKtzMJkhHZhxqd9/pubhtml#

How to Use

- Only works in training mode.
- Pick what ever character you want data from in Player 1.
- Set this tool as character as Player 2 in training mode. You may need to use the mouse to set the character on P2 slot because the controller seems to have an issue selecting a character for the 2nd player workshop slot.)
- Use the Tilde key (` or ~) to bring up the console.
- It will print the character's base stats from characterstats.hx
- The tool is normally invulnerable, this is necessary for getting accurate active frame times.
- Doing attacks will have their frame data recorded and then printed.
- Use Attack + Special + Shield to set "Grab mode". You can grab Framie to check hitbox stats on grabs. This will reset after every grab so you will need to hit the button combination again for another grab.

Important notes
- Not official or affiliated with the official fraymakers team at all. This is a hobby coding project, and as such should not be taken to be 100% accurate. I made this to gather base character's data so I could use proper values on my attacks and hitboxes but I am sure the community could benefit from this as well.
- Does not account for IASA or other cancels.
- Landing an aerial before it finishes also counts as a cancel and will not show correct endag.
- On multi button press attacks (like jab) you need to mash the button to get the earliest possible timing. Tool will report the timing and stats literally so it will be inaccurate if you are not getting the multi button press correctly.
- The tool does not work correctly with all attacks, such as specials with contextual abilites.
- The tool has a known issue where it wil not accurately report the length of a hitbox correctly if it is the same index as another hitbox on another layer.
- The tool doesn't like down tilts for some reason. I don't know why.
- The tool doesn't like too many projectiles on the screen. It also doesn't like Weltaro's Djump or Nspecial. These are known to make it crash. Sorry Weltaro.
- When using the grab feature, the active time during the throw portion includes hitstop, I can't really fix this, but active time on throw hitboxes doesn't matter as much.

Special thanks
- Loglord - Testing
- PsnDth - Code assistance
- Nyon - Code assistance
- TSON - Code assistance
- EnsiumLux - Helping me test against Justice.
- Lea-d - Helping me test against spongebob.
- Muno - Inspired by his Woodcock tool from Rivals

1 Comments
Pat 5 Jun, 2023 @ 2:36am 
very very nice