Men of War: Assault Squad 2

Men of War: Assault Squad 2

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41 Commando [BETA v1.03]
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File Size
Posted
Updated
4.635 GB
28 May, 2023 @ 9:21am
9 Aug @ 11:08am
27 Change Notes ( view )

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41 Commando [BETA v1.03]

In 1 collection by PixzL.
PixzL's Content
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Description
ㅤㅤㅤㅤㅤㅤㅤ𝘽𝙀𝙎𝙏 𝙋𝙇𝘼𝙔𝙀𝘿 𝙒𝙄𝙏𝙃 𝙈𝙐𝙎𝙄𝘾 𝘼𝙉𝘿 𝙁𝙊𝙂 𝙊𝙁 𝙒𝘼𝙍 𝙏𝙐𝙍𝙉𝙀𝘿 𝙊𝙉



41 COMMANDO
/noun/
/ˌfɔːˈwʌn - kəˈmɑːndəʊ/
'Four-One Commando' is a single/cooperative player mission pack based off the Karen Traviss novels and inspired by the 2005 videogame Star Wars: Republic Commando. This includes high-tier mapping, the latest scripts, and innovative triggers in order to create unique and dynamic campaigns. Using the Star Wars Galaxy At War mod, this sub-mod contains a prologue, three main chapters and bonus content - including cinematic cuts, story-driven dialogue, custom high quality textures, and thematic music for an exceptional immersive experience.

You play as the former Republic Commando pod group: 'Kilo Squad' known for their brutality as well as efficiency. Just a year after the events of Geonosis, the squad is amalgamated into 'Four-One Commando' a detachment of the 41st Elite Corps led by the steadfast leader: Sarge. These commandos are highly effective thanks to their advanced training lethal background, and veterancy. Therefore, it is up to the player's ability to utilise their gaming skills using micro and macro techniques to complete all missions and achieve victory across all campaigns...



ㅤㅤㅤㅤㅤNOTICE - THIS SUB MOD TESTS THE PLAYER'S ㅤㅤㅤㅤㅤㅤㅤㅤABILITY TO MICRO MANAGE THEIR UNITS WITHIN ㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤTHE REAL-TIME STRATEGY GAME:
ㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤMEN OF WAR: ASSAULT SQUAD 2


Current Build: Beta v1.03


Features:
➢ Cooperative mode available.
➢ A new veteran Commando unit.
➢ Custom GUI, portraits, and reinforcement icons.
➢ Extensive use of animations, rt_functions & effects.
➢ Dynamic environments and weather cycles.
➢ Variability and randomisation for replayability.
➢ Mixture of stealth, skirmish, and linear based objectives.
➢ Voice acting using ElevenLabs for recreational & creative purposes.
➢ Extras showcasing videos about the mod.

Known Bugs & Issues:
➢ Report to the relevant discussion.

Requirements:
Star Wars - Galaxy At War - v0.76
➢ At least 8 GB of RAM.
➢ Common sense.

Installation:
➢ Subscribe to both Galaxy at War and 41 Commando.
➢ Activate Galaxy at War first.
➢ Activate 41 Commando second.

Credits:
Juju44330 for originally developing the Galaxy at War mod to Men of War: Assault Squad.
➢ Music by John Williams[en.wikipedia.org], Jesse Harlin[starwars.fandom.com], Jeremy Soule[en.wikipedia.org], Michael Giacchino[en.wikipedia.org], Samuel Kim, Kevin Kiner[en.wikipedia.org], Jeff Van Dyck[en.wikipedia.org], James Venable[en.wikipedia.org], Kim Jun-Seok[www.imdb.com], Dale Keaveny, Paul Dinletir and, Christian Erdmann[en.wikipedia.org], Ash[ash-official.com].
➢ Modelling, retexturing, porting & modding team: SW-Alpha Dev Team, BuzzTr0n, Morthon, Lucas Art's[en.wikipedia.org], Electronic Arts[en.wikipedia.org] (& affiliates), Phoenix, MadIvan18, DICE[en.wikipedia.org], and, SledgeHammer Games[en.wikipedia.org].
➢ Map inspiration from Mr.BloodMoon, LordDizzicusIII, and, SamMighty.
➢ Campaign and mission inspiration from Rick, Luis Rocha[www.sc2mapster.com], DiplexHeated.
➢ GEM editor knowledge attributed to Rebot, TJDagger, Armjoey B10, and, 123StealthBomber.
➢ Acknowledgements to Ultrabanana™, SPANISHWARRIOR, and ★ Darth Bacon ★.
➢ Logo art redux by 4KTrey.
➢ Shoutouts to DaleyTactics and Shermanator.




         
Popular Discussions View All (6)
12
6 Aug @ 11:25pm
Bugs/Fixes
PixzL.
3
26 Aug, 2023 @ 2:29pm
Crash Report
PixzL.
0
28 May, 2023 @ 2:55pm
Troubleshooting
PixzL.
101 Comments
Rogue Soldat 11 Sep @ 4:07pm 
Can I send you a Republic Commando morale patch lol?
PixzL.  [author] 11 Sep @ 3:47am 
play the tutorial, it will show u there.
Rogue Soldat 11 Sep @ 12:36am 
So.... how does one plant the bombs on the pillars, and activate them? Also, do they have to be the same type?
PixzL.  [author] 21 Aug @ 1:36pm 
Thanks man, appreciate it.
TaylorGibo15 20 Aug @ 5:59pm 
great work man keep up the good work cant wait to see what the upcoming updates will add:steamthumbsup:
PixzL.  [author] 19 Aug @ 10:22am 
I apologise for my rashness, work is going on in the background to split Dxun_05 into two parts.
Oorestis 18 Aug @ 10:29am 
When crash happens I get an Exception saying:

Program will be terminated.
APP_ERROR: Failed to allocate memory.
Requested 1315584 bytes. E= 12 (Not enough space)
(eMemory.cpp, 94)

EIP=764e0714 [main_loop]
EAX=070ef0f0 EBX=00000000 ECX=00000004
EDX=00000000
ESI=75b41e50 EDI=033d76b0 ESP=070ef0f0
EBP=070ef148
> > mission.load
/map/single/001_dxun_campaign/05_awaking_the_machine
/
> scene:init

Menof War: Assault Squad 2- v3.262.1 - standard
2019.10.11 06:55 - 0x00C8B049
Oorestis 18 Aug @ 10:16am 
After play testing it's your 3 original missions that are fine and load properly, it's only the 2 new ones you added + the tutorial on Kamino that crash. I loaded one on editor it did not look demanding, just a forest. If I can load only the old maps but not the new ones it might be a bug I don't see how it's my PC. Also chill, no one is running their mouth we are just talking here. I also did some research and found an LAA patch to force the game to use 4G memory instead of the 2GB because it is a 32 bit game but it didn't help.
PixzL.  [author] 18 Aug @ 12:22am 
Rather than running your mouth with accusations of me telling people solutions of "oh buy a new PC" how about you read the solutions I have presented in the comments before or better yet, screenshot your crash report and post it in the relevant discussion so it can be better looked at.

If you are too bone idle to do either then don't run it, I am well aware of the game's engine's limitations and I am working on it in the background when I have the time to do so outside of work.
Oorestis 17 Aug @ 7:59pm 
Conclusion, either your beta is bugged and still needs a lot of work still, maybe using in my case lower graphics makes it worse not better, maybe a certain graphic is needed to play, or my PC is simply unable to fully utilize the full memory available for this game since Men of War 2 is a very old game. If you are aware of a better way for more newer PC's to play this old game and there is something I need to do then please say so