Barotrauma

Barotrauma

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Enhanced Armaments Fuel for the Fire Expansion
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6.990 MB
14 May, 2023 @ 3:43pm
30 Sep @ 2:35pm
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Enhanced Armaments Fuel for the Fire Expansion

Description
A Heavily Armed Europa, Pt. 2 - Military tension is on the edge of a blade, as new tech is developed to tear apart the competition.

New NT Patch for EHA+FFE, which is Mutually-Exclusive from the original one.

EHA:FFE adds:
  • Radio Range Extender (throws your voice farther, best used when two people have it)
  • More Hats
  • Different style of Uniforms.
  • More Utility Items
  • Coalition Black-Ops Gear w/ Specialized Sets & Weapons
  • Combat Helmet Variants, Tactical & Medic
  • Sedative Gas Grenade
  • 8-Gauge Shotguns & ammo types
  • 10mm Pistols and SMGs
  • New Prototypes
  • New Renegade GL & Grenade Type
  • Blasters, effectively Laser Muskets
    (Cells get more shots the higher level they are)
  • Chemthrowers, more potent flamers
    (Uses only it's specialized Chemfuel made in the Chemical Refinery)
  • Coalition Exoskeleton, an oversuit/backpack wearable
  • Pocket Fire Extinguishers
  • Weapon Locker storage
    (Primary is Weapons, Secondary is Ammo)
  • Gauntlets, melee weapons that you can aim, guard, and punch with.

Has to be loaded before Enhanced Armaments to work.

Things at the top of the mods list overwrite those below it, meaning "Before" is "Above."
Popular Discussions View All (2)
76
9 Apr @ 9:51pm
Suggestions / Concerns
[ST] SGT. Shorty
48
16 Aug @ 5:58am
Problems / Errors
[ST] SGT. Shorty
372 Comments
[ST] SGT. Shorty  [author] 19 Sep @ 11:54am 
That's due to the Syringe Gun being overridden by EHA to prevent it from shooting autoinjectors, this will be fixed to just make (new) autoinjectors refuse to be shot by syringe guns.

They must've changed their code regarding syringe guns, as the Syringe Shotgun hasn't had a change.
Deathblade 19 Sep @ 6:52am 
The syringe shotgun along with the vanilla syringe gun wont shoot anyone know the problem?
Why are we still here 31 Aug @ 3:06pm 
Oh fuck, can't believe I didn't check that, thanks mate
Deathblade 31 Aug @ 6:25am 
@Why are we still here im pretty sure you craft the chemical refinery in the medical fabricator
TonyStonk 30 Aug @ 4:39am 
what you mean by less content in the vid?
Why are we still here 29 Aug @ 8:39pm 
Where do you find the chemical refinery? Can you not craft it and do you need to buy it?
[ST] SGT. Shorty  [author] 16 Aug @ 8:57pm 
Outposts in particular, with EHA there's a patch, but you may miss out on some of FFE's content if DE is mounted over it.

But if you want to pick an evil, DE's the choice for the Override. Put it above FFE & EHA, if you have the patch for EHA, put it over DE.
bdrakey1 16 Aug @ 4:48pm 
what part of this mod isnt compatible with de? should this be loaded above or below de?
Khr`ukotatel`nyj Zel`uk 16 Aug @ 6:44am 
I see. Thanks for clearing that up.