Stellaris

Stellaris

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Scaled Leader Capacity
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11 May, 2023 @ 5:24am
30 Oct, 2024 @ 1:45am
15 Change Notes ( view )

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Scaled Leader Capacity

Description
This mod addresses the low leader capacity limit in vanilla by basing it primarily on the capital buildings in your colonies and habitats.

3.13 UPDATE

The Warden ruler job provides +2 Commander leader cap.


Buildings

Colony capital buildings increases the leader cap by +2 Commander leader class, +1 Official leader class, and +1 Scientist leader class per level (starting at tier 2).

Habitat capital buildings increases the leader cap by +2 Commander leader class, +1 Official leader class, and +1 Scientist leader class per level (starting at tier 1).

Resort and Thrall World capital buildings increases the leader cap by +2 Commander leader class, +1 Official leader class, and +1 Scientist leader class per level (starting at tier 1).

The Imperial Palace building increases the leader cap by +4 Commander leader class, +2 Official leader class, and +2 Scientist leader class.

Military Academies now provide +2 Commander leader cap.


Ruler Jobs

Head Researchers now provide +1 Scientist leader cap.
Nobles now provide +1 Official and +2 Commander leader cap.
Knight Commanders now provide +2 Commander leader cap.
Wardens now provide +2 Commander leader cap.
All other ruler jobs now provide +1 Official leader cap.

Specialist Jobs

Bureaucrats, Priests, Death Priests, Numistic Priests, Unifer, Preacher, Manager, and Steward jobs now provide -2 Empire Size.


My Other Mods

Human Phenotypes 3.13
https://steamproxy.com/sharedfiles/filedetails/?id=3242819465
57 Comments
Neppii 14 Aug @ 10:04pm 
Really looking forward to an update. Its been a month :)
Mike Louis  [author] 11 Jul @ 11:32am 
I'm currently play testing the patch 4.0 version with the goal of reaching a century in-game in order to work out any remaining bugs before I upload the new version. Thanks to all of you for your patience.
maxguh 11 Jul @ 3:43am 
Patiently waiting for an update. Thx.
Tragopan 30 Jun @ 3:02am 
Looking forward to the update! Leader Capacity feels like such a bad mechanic without this mod.
carlthinks 5 Jun @ 11:22pm 
I noticed that this mod stops production of minor artifacts on one of my relic worlds with a archeoengineers.
galek011 18 May @ 6:46pm 
Really looking forward to the update. No rush and thank you for your excellent mod!
碧海与龙QAQ 16 May @ 8:48am 
BUG: Cannot use exclusive capital with Arc Welders
phoenixfeder 10 May @ 5:53pm 
Sorry, that wasn´t meant as a complaiment. I read that you want to update this after the hotfixes. That is absolutely okay :) I just wanted to tell an issue, I´ve recognized. Maybee it is already known, maybe not ;)
Mike Louis  [author] 10 May @ 9:42am 
@phoenixfeder, I haven't uploaded an update yet because I haven't had an opportunity to playtest the 4.0 patch version on account of the 4.0 patch itself being released in a half baked state. Once the devs finish doing hotfixes for patch 4.0, I can playtest the new version and based on the results, upload the new update. Thanks for your patience in advance.
phoenixfeder 10 May @ 9:35am 
Thx for keeping it updated / for your awesome work :)
I don´t know if this is a known issue: with the actuall "not updated to 4.x" version:" You can´t produce consumer goods or alloys (you still have your "base income"; but the output from your buildings is "0", yes, I tried it with just this mod enabled, yes I took a look if the buildings where occupied).