RimWorld

RimWorld

349 ratings
Animal Foods Extended
3
4
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
785.217 KB
5 May, 2023 @ 6:28am
11 Jul @ 8:22am
13 Change Notes ( view )

Subscribe to download
Animal Foods Extended

Description


Your Colonists get some food options, some progression and minor buffs after putting in the effort towards better foods. But your animals just get kibble. Weird huh?

This mod adds 3 new foods specifically for your animal, be they pets, farming or fighting.
Each is designed for one of the core animal groups in the game, no particular one is 'better' than the rest, and are logical progressions from Kibble, Hay and Raw Meat.

Below are some info cards on each new food added, showing the nutrition In vs nutrition Out, its basic recipe requirements and its general intention. Kibble is shown on the bottom left for reference.




How does Pet Food Make my pets Nuzzle more?
So Rimworld has a 'Nuzzle interval' for pets that are 'cute'. This isn't a strict 'every X hours' but a rough average of how often a 'cute' pet will Nuzzle. For a cat, this 'nuzzle interval' of 12 hours means you'll generally see a nuzzle in that cats log every 12 hours or so. Sometimes more, sometimes less.

PetFood creates a health stat called 'well fed' with the idea that a well fed pet, is generally in a better mood. This leads to a reduction in the cool-down, even though the animal stats wont reflect in on inspection.

For testing I locked a bunch of pawns in a room with some cats, and compared it with just kibble. You can see the massive spike in nuzzling in the gif above.

Patches for extended Compatibility

Vanilla Furniture Expanded - Farming by Virstag
I've intergrated this patch into the mod. Thankyou Virstag for your help!
Vanilla Factions Expanded: Mechanoids by Chen


And who do we thank for this great gift of...pet food
Art: Argón (who does some great mods)
C# & XML: Sl4vP0weR[github.com]
XML: TheVillain

Many thanks to the above who accepted my commission, and worked patiently with me on creating this mod.


Bugs/Questions/Issues/Compatability
Compatability should be fine, doesn't modify anything existing, and testing didn't show any modded animals interacting weirdly.
Questions Check the pinned FAQ just above the comments, and if its not addressed check/leave a comment.
Bugs, spelling mistakes etc can be registerd as Issues on Github[github.com] or posted in the pinned Discussion.





And thats it! Crack on, have fun, etc etc.

And remember: a well fed animal - is a happy animal.
Popular Discussions View All (2)
5
16 Jul, 2023 @ 1:18pm
PINNED: Bugs/Compatibility Issues
TheVillain
0
6 May, 2023 @ 9:02am
PINNED: FAQ
TheVillain
144 Comments
Renix 31 Oct @ 8:30am 
this would be worth it if it provided a buff to meat and leather output of animal when killed while fed well, or made them drop wagyu
Naru-Naru 27 Oct @ 10:09am 
Also yeah, it's not exactly an error per se. Pet Food still appears under stoves work bills and I can use spawn thing to spawn both Rendered Meat and Grazing Feedstock so it's not like they are not in the game. I also tried booting a quick devtest save just in case it was a "mid-save incompatibility" shenanigans but the issue still persists in which the other two pet food are not shown in bills
Naru-Naru 27 Oct @ 10:06am 
I have Dubs Mint Menu and Nice Bills Tab for bills menu. That's about it
TheVillain  [author] 27 Oct @ 10:01am 
Huh, thats weird
I dont see anything obvious in the log but its a massive log and this issues doesnt sound like an 'error' or 'crash' so probably not in the log at all

I'll experiment over the week to reproduce, but from memory pet food shouldnt be at the butchers table....so do you have anything that interacts with bills/worktables?
Naru-Naru 27 Oct @ 7:25am 
I read the FAQ and it says that Rendered Meat and Grazing Feedstock are unlocked with Electricty research which I don't find any issue with. The problem I am having is that I add this mod mid-save and only pet food shows up in either stove or butchers table. I can't find rendered meat even when I already have electricity researched.
TheVillain  [author] 6 Sep @ 7:59am 
VCE_raw_moss is part of Vanilla Expanded from memory?
I think this is a patch method I need to update to be more elegant.

It shouldnt cause any problems in game, I dont like errors anymore than the next person, but it can be safely ignored.
Fodofox 6 Sep @ 2:33am 
I get an error, caused by this mod, it seems to be wanting VCE_raw_moss but there is no such thing to my knowing
BloodySteel 11 Jul @ 8:26am 
Thank you so much, I will test it asap
TheVillain  [author] 11 Jul @ 8:23am 
1.6 updated

Please test with new DLC and report back, I had it working fine with just the base game update, Ideology and Biotech installed.