Team Fortress 2

Team Fortress 2

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Itemtest Unusual
   
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Other: Summer
Game Mode: Specialty
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722.088 KB
29 Apr, 2023 @ 3:50pm
16 Apr, 2024 @ 4:46am
8 Change Notes ( view )

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Itemtest Unusual

Description
All map's logic is mostly made using VScript.
Current Version: _ALPHA4

Command support is available.

List of all commands:
Values are stored in items_game.txt as defindex
Advanced guide is here
  • !help - Prints all existing commands in chat.

  • !add - Command for additional creating.
    !add <subcommand> <parameter> <value> [slot] [inv/created]
    Subcommands - weapon, hat, ontaunt.
    Parameters - effect, unusual, ks, sheen, kseffect, skin, wear, index, defindex, spell, cond, condition, command, cmd

  • !remove - Command for removing additional created stuff.
    !remove <subcommand> <parameter> <value> [slot] [inv/created]
    Subcommands - weapon, hat, ontaunt.
    Parameters - effect, unusual, ks, sheen, kseffect, skin, spell

  • !get - Command for printing current list of additional created stuff.
    !get <subcommand> list/info [inv/created]
    Subcommands - hat, ontaunt.

  • !target/!t - Choose target by looking at it. If enabled, all commands will be executed on a target. Enabled by default. Target is you or undefined by default.
    !target [subcommand]
    Subcommands - enable [e, on], disable [d, off], teleport [tp]

  • !hide - Command for hiding stuff.
    !hide <subcommand>
    Subcommands - hud, hat, hats, createdhats, hatscreated

  • !unhide - Command for unhiding stuff.
    !unhide <subcommand>
    Subcommands - hud, hat, hats, createdhats, hatscreated

  • !teleport - Set target position and angle.
    !teleport <x> <y> <z> <pitch> <yaw> <roll>

  • !switchweapon/!sw - Switches weapon.
    !switchweapon <slot>

  • !class - Change target class.
    !class <1-9>

  • !skin - Change target model skin.
    !skin <1-7>

  • !team - Change target team.
    !team <0-5>

  • !streak - Set streak count.
    !streak <0-999....>

  • !resupply - Same purpose as resupply cabinet, but better (maybe).

  • !clear - Deprecated command for destroying taunt effect testing bugs

Useful Links:
In-game cheats and commands
Items DefIndex and ID's[wiki.alliedmods.net]
Unusual Effect ID's[docs.google.com]
Decorated and War Paint Skins ID's[docs.google.com]

It is uploaded on TF2 Maps[tf2maps.net]


Inspired by this map.
Popular Discussions View All (2)
16
14 Mar @ 6:05am
PINNED: Chat Commands Explained
Glebotron
2
28 Mar, 2024 @ 11:32am
PINNED: Bugs
Glebotron
40 Comments
Mbarthemuel Jollyiest II 25 Jun @ 11:53am 
It is, have already begun using it regularly

Its great
Little Enjoyer 25 Jun @ 7:19am 
ı hope ıts working
Mbarthemuel Jollyiest II 14 Jun @ 3:26pm 
Never mind

If you are also somebody reading this and need to access map through the console

Type - map 29

and it should pop up
Mbarthemuel Jollyiest II 13 Jun @ 3:18pm 
What is the map ID so that I can join using the console with map "Map_Name"
PLAZA 11 Apr @ 5:26pm 
does this still work?
gangster spongebob 19 Feb @ 3:43am 
The add weapon skin command doesnt work, can you fix this please?
Pelé 12 Sep, 2024 @ 5:09pm 
How is this better than the conventional item test room?

I just wanted to spawn more than 1 bot of the same class with different hats to compare unusual effects, etc, and help me decide what hat to buy. I also wanted to try unusual combos with misc + hats since the original room doesn’t allow multiple unusual effects or items at once.

I downloaded this expecting it to help, but there are too many addons that don't address any of my issues.

The command "!add weapon unusual 702" is only useful if you know what each number represents. Players will just input random numbers and leave. We need a list or a proper command format like "!add [effect name] [hat name]" (e.g., "!add burning flames airdog"). Otherwise, I’ll just use "itemtest" in the console. A list of number-effect correlations would help, but until then, I’m moving on and hoping future updates improve this.
William_The_Minecraft_Kid 29 Jul, 2024 @ 10:41pm 
map :luv:
scaypies 17 Feb, 2024 @ 10:04am 
ah, good to know it's intended behaviour, then!
Glebotron  [author] 17 Feb, 2024 @ 8:50am 
It's intended to be like this by the game. You can't see unusual effect on your character simply because these are not meant to be seen from first person perspective. If you spawn a bot with unusal hat right in front of mirror, effect will be shown.

If unusual effect was applied to stock weapon, after death dropped weapon will be treated as weapon without any effect on it. But it works fine with war paint and skins. I don't know why it happens, it's just how things work in tf2 nowadays.