Total War: WARHAMMER III

Total War: WARHAMMER III

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Submod hub for Dirty Dan's Upgrades
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Tags: mod
File Size
Posted
Updated
2.131 MB
28 Apr, 2023 @ 5:13pm
31 Mar @ 4:20pm
13 Change Notes ( view )

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Submod hub for Dirty Dan's Upgrades

In 1 collection by Apex
Mods to be added
46 items
Description
*****Both the base upgrade mods and unit mods are optional. You only need to subscribe to the mods you want to use. Eg. if you are playing as empire, you would subscribe to imperial armoury and this mod*****

Overview

Extends the scrap upgrade mechanic from Dirty Dan's upgrade mods (here) to a range of unit mods. Currently covers over 200 mods and 1200 custom units.

If you have been using the separate submods , those are now outdated and all the data from them is contained in this mod.

Unit mods included

Lists by faction:

Beastmen [Marks of the Wild]
Bretonia [Blessings of the Lady]
Dwarves [Runes of the Karaz Ankor]
Empire [Imperial Armoury]
High Elves [Masterworks of Vaul's Anvil]
Kislev [Prayers of the North]
Lizardmen [Favour of the Old Ones]
Norsca [Tailsmans of the Dark Gods]
Tomb Kings [Secrets of Nagash for Tomb Kings]
Vampire Coast [Secrets of Nagash]
Vampire Counts [Secrets of Nagash]
Wood Elves [Gifts of Athel Loren]

Future Updates

Mods to be added

List of Updates


All credits go to Dirty Dan for the original mods and to the authors of the unit packs.

Thanks to GrooveWizard and Da Modding Den for getting me started.

If you are looking for factions not covered by Dirty Dan, or Custom Factions (like OVN), Immortal Armouries covers many of the other races.


If there are any mods that could be added to the submod, please put requests in the comments or here . Due to the number of mods covered it's not possible to track every update for every mod. If you find a mod with has been updated with new units, please let me know in the comments or here and I will update when I can. Please provide workshop links when requesting mods.
Popular Discussions View All (14)
62
28 Oct @ 7:28pm
PINNED: Compatibility requests
Apex
13
2
18 Sep @ 9:58am
PINNED: How to add mod compatibility (and fix crashes/upgrades not showing)
Apex
221 Comments
Kalder's iconic bit 18 Nov @ 6:15pm 
Yeah I have every mod installed, just not enabled, I'm going to assume the submod is for additional mod units besides the base ones.
Apex  [author] 18 Nov @ 5:54pm 
@Kalders iconic Kit if you only have the submod installed you won't see the upgrade button. You need to have the original mod installed for the faction you are playing. This mod doesn't replace dirty Dan's mods, just extends them once installed.
Kalder's iconic bit 18 Nov @ 11:11am 
The mods work perfectly when i activate them 1 by 1, like, if I deactivate imperial armory, favour of the old ones and so on and leave only the Submod hub enabled I won't see, the upgrade button at the bottom of the army bar, as I was playing with High Elves (Eltharion) I know it was 2 hammers crossed)
Apex  [author] 18 Nov @ 10:44am 
@Kalder's iconic bit - the upgrade button moved a few patches ago to the bottom bar. Either that or you are playing on a custom faction which dirty's dan mods do not support.
Kalder's iconic bit 18 Nov @ 8:07am 
I disable every other submod and activate this one but i still don't get the menu for unit upgrades
Ghostgg10 8 Nov @ 9:21pm 
the upgrades don't work for graetor's Empire Knightly Orders - No Reiksguard Version mod https://steamproxy.com/sharedfiles/filedetails/?id=2913446485
Cpt Crappy 5 Oct @ 6:30am 
Wood elves: and or the "Wood Elf rework"
Cpt Crappy 4 Oct @ 9:56am 
Wood elves: twelve realms maybe.
LIBIDO20000131 1 Oct @ 8:28am 
i cant see any word of lizadman's web system under this mod
阿尔法片手虾 5 Sep @ 4:26am 
need update for Eternal Dynasties plz