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(SCO) | Space's Combat Overhaul
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8.905 MB
26 Apr, 2023 @ 4:34pm
24 Dec, 2024 @ 10:55am
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(SCO) | Space's Combat Overhaul

In 1 collection by Space
(SSC + SCO) | Space's Scaling Conversion + Space's Combat Overhaul
10 items
Description
UPDATED: v.141935 12/24/24

Be sure to check out the linked collection above for versions of this mod combined with my Scaling Conversion to expand the distance scaling!

Join the discord to participate in beta testing, leave feedback, report bugs, and stay updated on all of my mods. Hopefully one day we can maybe organize some larger multiplayer games as well.

Click here to join the discord![discord.gg]

Space's Combat Overhaul

This mod includes countless changes to the gameplay I have made, generally focused on increasing the depth of gameplay.

This is very much still a live project, and will continue to be updated and changed as it grows. Expect the balance to change often as I take feedback.

If you have any feedback to give, or would like to participate in beta tests for features before they are pushed to the live version, join the discord at the top of the page! Feedback can also be left on the linked discussion posts, or in the comments.

Summary of Main Features:
  • Complete Infantry Combat Rework: including a new suppression and pinning system, a complete overhaul of infantry weapon types, smoke grenades, and much more.
  • Airplane Combat Rework: high and low altitude bombing runs to evade AA, Laser Guided bomb changes, rework of SEAD function to enable scouting of enemy AA, and more.
  • Vehicle Changes: New Vehicle Damage effects, damaged vehicles are slower and less accurate. At 1HP, vehicles become abandoned.
  • Helicopter Changes: Increased heli maneuverability, heli stun replaced with short rout, helis now fire rocket and gun pods on the move enabling strafing tactics, and more.
  • MLRS Changes: More realistic fire rates for MLRS, and increased supply cost and reload time for large caliber MLRS, some other minor changes.
  • Logistics Changes: +50% supply to vehicles, cheaper fuel costs, increased fuel autonomy range, and other changes.
  • Deckbuilding Changes: Increased infantry availability, more to come.
  • [EXPERIMENTAL] New AI Attack Strategies: Adjusted attack unit composition (more inf, aa), airstrike/arty frequency and priority, adjusted AI income.

Be sure to check out the full list of features in the linked discussion post below, as I changed quite a lot more than this but can't fit it all on this page!

Full Features and Changes List

Change Log

TO PLAY OLD ARMY GENERAL SAVES: Navigate to <yourSteamInstallLocation>\SteamLibrary\steamapps\workshop\content\1611600\ and look at each Config.ini file inside each mod folder until you find the correct version of my mod. When you find the proper Config.ini, change the Version number to the one you started your save with (also indicated in the mod changelog) to make your save files playable. Be warned that this may make you unable to play multiplayer with the mod. To undo this, either verify the game integrity or reinstall the mod.
80 Comments
[ACPL] Jon_Gra_TTV 25 Dec, 2024 @ 4:22pm 
Thank you! :*
Space  [author] 24 Dec, 2024 @ 10:57am 
UPDATED: v.141935 12/24/24
This incorporates Eugen's fix to the AI!

Merry Christmas everybody! :praisesun:
Space  [author] 23 Dec, 2024 @ 7:00am 
@[ACPL] Jon_Gra_TTV Unfortunately my custom AI is disabled as of a couple patches ago while I have been trying to clean it up and rewrite it. It's still in progress because they keep changing the AI stuff around, and I'm waiting for them to fix it up and land on something final and then I will re-modify it from there. Apologies for the delay with that, hopefully they will fix the Vanilla AI soon, and I will reupdate for that. Merry Christmas! :chivsalute:
[ACPL] Jon_Gra_TTV 23 Dec, 2024 @ 2:37am 
Legend strikes back. Thanks hero and merry xmas! :)

(I do wonder if your AI tweaks fix AI after Eugen broke it last patch)
Space  [author] 22 Dec, 2024 @ 5:04pm 
UPDATED: v.141373 12/22/24
[ACPL] Jon_Gra_TTV 20 Dec, 2024 @ 2:30am 
Thank you! Eagerly waiting (as well as for Eugen to fix MP Skirmish AI, sadly)!

And hey, happy holidays & merry Christmas! :)
Space  [author] 19 Dec, 2024 @ 5:14pm 
Apologies for the wait! I'm on vacation at the moment, but I should be able to update this weekend once I'm back and settled!
[ACPL] Jon_Gra_TTV 18 Dec, 2024 @ 4:23am 
Hey. I'm guessing rebalancing 10 new divisions will take a while, so could we get a fix \ version update (with no changes to the new groups) in the meantime so the mod works on NORTHAG?
[ACPL] Jon_Gra_TTV 13 Dec, 2024 @ 6:07pm 
Yes, 3 MP crashes. What's very weird though is that we've played several matches since then and not a single crash - perhaps we earlier used a deck that has something broken, but we couldn't pinpoint it. Will let you know if it happens again, so far we're having fun again thanks to your awesome work.
EasyRhino 13 Dec, 2024 @ 3:15pm 
Having a crash while using the F111's units in the first Army General campaign. I think it happens when doing an evac.