RimWorld

RimWorld

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Dynamic Carrying Capacity (Continued)
   
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Mod, 1.3, 1.4, 1.5, 1.6
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418.321 KB
25 Apr, 2023 @ 1:27pm
19 Jun @ 12:01pm
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Dynamic Carrying Capacity (Continued)

In 2 collections by Mlie
Mlie's resurrected mods
976 items
Carry Capacity Mods
3 items
Description

Update of YemGs mod https://steamproxy.com/sharedfiles/filedetails/?id=2745456953



[discord.gg]
[github.com]


Changes Mass Capacity of pawns in both map and caravan.
Vanilla Rimword calculates as 35kg * bodySize
New Formula is 5 * √(CarryingCapacity) * (1 + Log(BodySize))
CarryingCapacity is BaseCarryingCapacity * Manipulation * BodySize

Some Examples for Mass Capacity:
Human Vanilla - 35.00 kg
Healty Human without modification - 43.30 kg
Human with %12 manipulation - 15.00 kg
Human with %53 manipulation - 31.52 kg
Human with %78 manipulation - 38.24 kg
Human with EPOE exoskeleton implant
(+25 CarryingCapacity, +%25 Manipulation) - 55.90 kg

Ratkin Vanilla without modification - 28.00 kg
Ratkin without modification - 27.09 kg
Ratkin with Santa Package
(+60 Carrying Capacity) - 41.38 kg

Full Changes for healthy unmodified pawns:
Alpaca from 35 to 43.3
Bison from 84 to 92.59
Donkey from 49 to 58.72
Domedary from 73.5 to 83.1
Elephant from 140 to 138.74
Horse from 84 to 92.59
Muffalo from 84 to 92.59
Yak from 73.5 to 83.1
Pwca from 105 to 110.78
Gordyfu from 210 to 188.6
King Hamster from 63 to 72.65

Human from 35 to 43.3
Ratkin from 28 to 27.09
Rabbie from 31.5 to 39.34
Dragonian from 28 to 49.46
Kjin from 70 to 61.24
Goblin from 31.5 to 39.34
Ravia from 33.3 to 42.34
Epona from 52.5 to 75.54
Uniponen from 52.5 to 68.32
Destrier from 87.5 to 148.27 (BCC is 450!)
Moyo from 35 to 43.3
Red Moyo from 38.5 to 66.88
Paniel from 35 to 51.23


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Always post your log using the Log Uploader
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: body size, mass capacity
64 Comments
Mlie  [author] 9 Nov @ 1:04pm 
@Annigilator Ive not really used the VE stuff, but I assume that would be something to report to them if its having issues with weight
Annigilator 9 Nov @ 12:06pm 
@Mlie I mean, the dead man's armor from Vanilla Factions Expanded - Pirates, which is probably supposed to increase the pawn's payload, but in fact it only increases in caravans, but in fact it remains basic.
Mlie  [author] 9 Nov @ 11:14am 
@Annigilator I dont know what that is
Annigilator 9 Nov @ 10:35am 
will the dead man's armor affect the load capacity? Otherwise, none of my pawns can carry 2 weapons each because the armor itself causes overload.
Mlie  [author] 19 Aug @ 10:04pm 
@Azure The description has that info
Azure 19 Aug @ 9:49pm 
Can i remove this mod midsave?
E 17 Aug @ 8:24am 
@Hanms This mod works with Miho just fine. The description is only listing examples, not compatiblities.
Mlie  [author] 17 Aug @ 3:28am 
@Hanms I dont understand the question
Hanms 17 Aug @ 2:45am 
would you add Miho, please?
Solpel 16 Aug @ 1:56pm 
Not sure if its some sort of conflict or just something not functioning properly, but i've noticed that the mass numbers shown under gear is using the caravan mass carried(list as just mass carried) not carry capacity when on a map and also caravan mass carried is not using any of the calculations for manipulation or extra amounts from things like exoskeletons, as a result most of my pawns are only in the low 40s for carry unless they have some gear that specifically ups caravan mass like vanilla expanded backpack or some warcasket armor, going into pawn details I can see the carry capacity which does show the extra bonuses, but they aren't using it at all since they'll only pick up and haul up to the mass carried