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More Ouch Noises For Species
   
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23 Apr, 2023 @ 9:10pm
25 Apr, 2023 @ 8:02pm
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More Ouch Noises For Species

Description
This is a client-sided mod. Its safe to uninstall mid-game. It should be compatible with anything that doesn't replace the ouch parameter in "player_primary.lua"

This mod allows vanilla playable races and custom races to have multiple hurt sounds(OuchNoises) per gender. Vanilla playable races already are supported and comes with 3 different hurt sounds. Custom Races needs support from their creators or other modders.


This is a feature that probably Chucklefish scrapped at some point of the development since all the playable races have 3 hurt sounds, except novakids that have 2.



MODDING

This mod have high priority so you don't need to add it as a dependence since it should always load before any other mods that uses its features. You can add more than 3 hurt sounds, i just used the ones that are in-game.

CUSTOM RACES

For creators of custom races, you simply need to add the following lists in your .species files, this lines are harmless which mean that your mod will continue to function normally even if you don't have this mod installed. The mod search for those 2 lines, if doesn't found them, it just uses the standard OuchNoise.

The filepath names and .ogg file names in the following lists are examples, you need to put your owns.
"ouchNoisesFemale" : ["/filepathofyoursound/yoursound1.ogg","/filepathofyoursound/yoursound2.ogg","/filepathofyoursound/yoursound3.ogg",....,,"/filepathofyoursound/yoursoundX.ogg"], "ouchNoisesMale" : ["/filepathofyoursound/yoursound1.ogg","/filepathofyoursound/yoursound2.ogg","/filepathofyoursound/yoursound3.ogg",....,,"/filepathofyoursound/yoursoundX.ogg"],

FOR PATCHING RACES

You need to patch the values mentioned above into the .species file of the race.

Example: Patching the Trink race with more Glitch hurt noises. Make a file in /species/trink.species.patch with the following(I recommend you to copy the whole code into a text editor for better visualization):

[ [ { "op" : "add", "path" : "/ouchNoisesFemale/-", "value" : "/sfx/humanoid/robothurt_female1.ogg"} ,{ "op" : "add", "path" : "/ouchNoisesFemale/-", "value" : "/sfx/humanoid/robothurt_female2.ogg"} ,{ "op" : "add", "path" : "/ouchNoisesFemale/-", "value" : "/sfx/humanoid/robothurt_female3.ogg"} ] ,[ { "op" : "add", "path" : "/ouchNoisesMale/-", "value" : "/sfx/humanoid/robothurt_male1.ogg"} ,{ "op" : "add", "path" : "/ouchNoisesMale/-", "value" : "/sfx/humanoid/robothurt_male2.ogg"} ,{ "op" : "add", "path" : "/ouchNoisesMale/-", "value" : "/sfx/humanoid/robothurt_male3.ogg"} ] ]

Non-Steam version.[community.playstarbound.com]
11 Comments
Wonky 2 Oct @ 10:26am 
Thank you for this wonderful mod, I used it to make this: https://steamproxy.com/sharedfiles/filedetails/?id=3341822357
Chofranc  [author] 16 Aug, 2023 @ 9:15am 
@gaymetacore Hi, i don't know if you solved the problem but it also works with sound that isn't from the base game(tested with my WIP custom race with custom sfx). You need to patch, not edit directly the .species file since the mod migh override your edit and make sure that your patch is loaded after the mod.

Patch example: /species/novakid.species.patch(copy/paste in text editor for better visualization):
[
[{ "op" : "add", "path" : "/ouchNoisesFemale/-", "value" : "/sfx/humanoid/novakid+hurt_female1.ogg"}]
,[{ "op" : "add", "path" : "/ouchNoisesMale/-", "value" : "/sfx/humanoid/novakid+hurt_male1.ogg"}]
]
gaymeatcore 9 Aug, 2023 @ 1:15pm 
Hello! I'm having a bit of a problem! I'm trying to edit the novakid .species file to add the hurt noises from the original novakid+ mod but for some reason just adding the sfx map from that mod and adding "/sfx/humanoid/novakid+hurt_female1.ogg" doesn't work and just make the 3rd hurt sound silence, I've tried doing "/MoreOuchNoises/sfx/humanoid/novakid+hurt_female1.ogg" and renaming the sfx file to help the pathing but it still gives me silence. does this mod only work with audio that's in the base game?
SuperGurren64 7 May, 2023 @ 5:05pm 
Good mod :steamthumbsup:
Bad Goose 2 May, 2023 @ 12:11am 
noice
Chofranc  [author] 1 May, 2023 @ 5:48pm 
@Creep Yes, all the 7 playable races already have 3 different sounds. This only affect players since NPCs don't make sound when hurt.
Bad Goose 1 May, 2023 @ 2:48pm 
Does this support floran species by default?
Chofranc  [author] 1 May, 2023 @ 2:40pm 
@Juni I wasn't into Starbound modding in that time, im currently working in the SFX for my WIP custom race and encountered the same problem.
Juni 30 Apr, 2023 @ 6:00am 
Aww, where were you a year and a half ago when I was looking for exactly this mod ^-^
I actually made multiple hurt sounds for my species originally, but removed them when I noticed that the game never used them.
Chofranc  [author] 25 Apr, 2023 @ 11:25am 
@Tea-Loving Lad Yes, you can have more than 3 hurt sounds, i just used the ones that are already in-game.