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towns seem to be the non-VP version? i think? (idk for large towns, didnt get to guilds). (was getting 2g 1prod from a town being passed over with a trade route)
I last updated Dynamic Towns when 4.2.7 was current. I haven't combed through all the VP design changes since then to make sure everything is beautifully meshed, but it should still work with 4.16.2.
The next maintenance release of Dynamic Towns - VP will probably target the next stable release of VP.
Industrial City Connections (ICCs)
- New type of City Connection
- ICCs require a FULL rail connection to the capital, a Seaport, or a full rail connection to a city with a Seaport
- ICCs have a special icon, made by gwennog
- Benefits:
Provides Production in the city, equal to the amount of Gold given by a City Connection
Machu Picchu & Colosseum also increase Production given by ICCs
Gives +1 Production and Gold to Villages under them (+2 if a Trade Route passes through them)
This bonus only works for a full connection - no more patchwork road/railroad systems
Unlocks Train Station, which has been renamed to Coaling Station
See Train / Coaling Station and Seaport entry under Buildings for other balance changes
^^ Ripped straight from the Vox Populi 4.8 Changelog.
The University Event has you pick between
Focus on the Hard Sciences: +2 Science
Focus on Liberal Arts: +1 Culture
Religious Education is most important +1 Faith from Universities.
Like instead of just growing into a Large Town, what if you could choose certain specialties?
VP has similar events when you build your first University, and there are also ones that trigger for Markets & Monuments at different thresholds.