Total War: WARHAMMER III

Total War: WARHAMMER III

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Warpstone Unleashed: 2.1
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overhaul
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12 Apr, 2023 @ 11:01am
13 May, 2024 @ 1:54pm
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Warpstone Unleashed: 2.1

Description
The sequel to the Warpstone Unleashed for Total War: Warhammer II. Expanded upgrades, balancing, buildings, and abilities!

Unleash the vermintide against all corners of the world with warp-powered unit upgrades, buildings and production chains, and abilities as Ikit Claw.

The long awaited 2.1 update is here!
I've put some time aside to update Warpstone Unleashed with the release of the Thrones of Decay DLC, as I finally felt a desire to return to the game with the new content. You no longer need a patch to enable all of the features DLCs, likewise I've gone through and added some much needed content.

  • Updated all tables and scripts to the latest version of the game.

  • Fixed various issues, such as Ikits Experimental Rocket not working without a patch.

  • Added Metal Warp-Fuel Processing building chain:
    • This new building chain is available in settlements with the iron ore resource.
    • Warp-Fire furnaces separate trace metals which are processed into Warp-Fuel.
    • The nearest settlement to Skavenblight with metal ore is Magritta.

  • Re-balanced some economy values.

  • Buffs to Ikits Experimental Rocket.

  • Added new upgrades:
    • Crude Fuses (back from the original mod!) - Shrapnel Fuses with Pestilent Wind:
      • Poison Wind Mortars

    • Shrapnel Shards - Increases missile strength:
      • Ratling Gunners
      • Jezzails

    • Dense Armour Plating - Increases defence:
      • Doom Flayers
      • Doomwheels

    • Crude Autoloaders - Increases reload speed:
      • Ratling Gunners
      • Jezzails
      • Warp Lightning Cannon
      • Poison Wind Mortars

Features

Construct a variety of Warp-Fuel powered buildings!
  • Warp-Fuel generating Foundries in Skavenblight and your Under-Empire Laboratories.
  • Warp-Farm's in regions with pastures to get a significant amount of food, for Warp-Fuel.
  • Warp-Fire powered Refineries to create gold, at the cost of Warp-Fuel.

Upgrade your Weapons Teams, Units, and Monsters with powerful Warp-Fuelled upgrades, including:
  • Explosive shrapnel ammunition.
  • Warp-Glass lenses which increases range significantly.
  • Warp-Trimmed Armour to increase defence and gives anti-charge.
  • Warp-Shard Collectors to give ammo over time.
  • Fragile Ammunition to deal damage over time with artillery.
  • Wrap-Tipped tools, which do a DoT to any units caught in melee.
  • Crude Auto-Loaders to decrease reload times.

Also includes:
  • Unique Experimental Doomsday Rocket ability for Ikit Claw.
  • The trait "Siege Expert" now increases or decreases enemy Siege holdout times.




FAQ

Is Warpstone Unleashed compatible with other mods and Skaven overhaul mods?

Yes. However mods which add the flesh laboratory to the Skaven will disable the upgrade UI.


Can I load an existing save-game with Warpstone Unleashed?

Yes.

Warp-Mines aren't appearing in under-cities?

The Warp-Mine building chain only appears in Under-Empire Laboratories, this is to try and limit how much Warp-Fuel you can generate over the course of the game and to make Under-Empire Laboratories more important. You can also build a unique Warp-Fuel refinery building in Skavenblight from Level 3 onwards.

Can the AI use Warpstone Unleashed?

Yes, custom scripts let campaign AI use the upgrade system - This makes fighting an enemy Clan Skyre much more challenging. Warpstone Unleashed 2 has several improvements to allow the AI to build and use Warp-Fuel buildings and upgrades.

Can other mods add Skaven upgrades?

Yes, simply add purchasable upgrades the same way you would normally for any other faction and they will appear and work alongside the fixed Skaven upgrade UI added with Warpstone Unleashed.
Popular Discussions View All (2)
2
25 Dec, 2024 @ 6:28pm
PINNED: Bug Reports
Static
2
26 Apr, 2023 @ 1:23am
PINNED: Upgrades, Abilities, Buildings, and Research Suggestions
Static
65 Comments
Zhong Xi Na 8 Apr @ 7:24pm 
Is this mod compatible with ikits workshop upgrades mod?
Daverin2112 1 Jan @ 2:58pm 
You'll want to look up BAGHolder's Scrap UI Framework for the update, as basically modders had to restore accessibility for other races after the scrap update.
Solaire 29 Dec, 2024 @ 1:30am 
Awesome glad you're alive
Static  [author] 28 Dec, 2024 @ 5:53pm 
Thanks for updating me, I'll update the scripts with whatever changes Creative Assembly have made.
Anbasa 24 Dec, 2024 @ 3:31pm 
Just like @einfachKEX mentioned the warpstone upgrade mechanic appears to be inoperable. Besides that it appears everything else is working as intended. I've run a test turning off all my other mods but alas warpstone upgrades still don't work. I enjoy what this mod does for my boy Ikit overall and making warpstone fuel more meaningful.
einfachKEX 18 Dec, 2024 @ 7:47am 
I cant upgrade my Units....the Yellow Marker is shown, but when hover over it a orange cross appears and i cant open the menu for upgrades....i dont have the flesh lab mod installed
DireTech 3 Nov, 2024 @ 11:42am 
Thanks for bringing this back. Note to any who try to combine it with the confederation mod that gives you flesh lab, it will overwrite the ability to use the warp fuel upgrades.
Gingusa 20 Aug, 2024 @ 10:42pm 
yea cuz my main gripe about the rats that throw the anti large stuff cant do much to cav, a little homing might help with that. but i gues they are meant for large infantry or monsters? i would just use jezails then. i don't get the point of the anti large bomb throwers with tiny range
Gingusa 20 Aug, 2024 @ 10:28pm 
oooh
Static  [author] 20 Aug, 2024 @ 7:44pm 
How about slightly homing projectiles?