Starbound

Starbound

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CityScaper - Building Made Easy!
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4.009 MB
7.4.2023 klo 10.29
20.5.2023 klo 2.56
3 muutosilmoitusta ( näytä )

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CityScaper - Building Made Easy!

Kuvaus
Hello again my not-so-loyal subscribers! I present, the CITYSCAPER!

If you can't use the steam version, use the Github version here![github.com]

Support me on Patreon[www.patreon.com] if you like my content, it allows me to make mods more often, and get more creative! Since I have a job and university taking up most my time, all my modding efforts go to commissions, as I can't afford to waste my time, which I really hate. You can personally commission me via discord dms.

PLEASE NOTE:
This mod is NOT clientside, if you wish to play with this content with a friend or on a server, both you and your friend or server must also be subscribed to this mod.
It IS compatible with FU and Elithian Races Mod and every other damn mod out there... stop asking.

To build, or not to build!:
A blueprint, accessible via the Planner interface.
You can access this interface via Quickbar or with a Planning Bench. crafted at the inventors table, and it looks like an inventors table but rotated and with some metal attachments.

The blueprint can be used to place a dungeon with left click, any amount of times, and can reopen the Planner interface with right click.
While held, the blueprint will preview the dungeon at the cursor.

The planner interface has modules, and 3 different tabs; Rooms, Prefabs and Dungeons.
Rooms are single room-style well rooms. These are intended to be placed next to and on eachother to build housing.
Prefabs are fully built houses, and small dungeons.
Dungeons are things like the Avian Airship, massive dungeons and are generally very expensive to build.

Modules represent the mod the content is from, patches should add their own.
Here is a guide to making new modules!

Plans and Notes:
- Various other mod developers will release addons through the module feature.
- Planned addons so far are Arcana, Saturnians, Knightfall and Shellguard, though these are not 100% confirmed.

Latest Update:
- Added a search bar feature
- Added parts of the Floran villages, and some custom Hylotl city-styled rooms!
- Polished functionality
- Released a github version

Addons:
Alcoholic Poptops
Deerfolk Unbound
Saturnians

Credits:
Neb: The placement system, the interface, the graphics and general designs. Implemented the dungeons and also prepared a patch template. Added the dungeons after base release.
Tea-Loving Lad: Drew the blueprint sprite for the item, and drew the thumbnail on short notice, literal mad tea-loving lad.
Pikachu: For commissioning this mod and being incredibly patient waiting for my studies and work and letting me work at my own pace. Thanks!
Silver Sokolova: Helped with the search bar feature on the UI.
Monica: Creating some dungeons for the base release.

Look into my empty eyes...
I also have a guide for modding starbound, useful for beginners and veterans! Check it out here!

A teaser of my upcoming mods - you can learn more in the Starforge discord server[discord.gg]:
- TurretGuns
A new weapon type thatl can be deployed as a turret for a tactical advantage!
- Revisualiser
A weapon and maybe armour skin mod, haven't had time to work on this one unfortunately, but its almost ready!
- Animated Armours
This will be the framework and system so other mods can use it, including vanilla compatible mods. To add, vanilla armours will get animated with some life added to them!
- The Geneforged - A Mewtwo Race Mod
A Mewtwo race, yeah yeah, a whole damn Mewtwo race, will come with its own energy bar system called "Psionics" or "Psi" used for Geneforged weapons, techs and gear. There will be a custom progression system involving crafting tms and armour centralised around psi, there will also be custom ships, dungeons, maybe an outpost and much more!

If you wish to see ANY of the content I make, before it gets released join these servers, in order of how active I am:
The Starforge server[discord.gg]
The Starbound server[discord.gg]
My Discord Server[discord.gg]
The Eltihian Alliance server[discord.gg]

I am open to commissions, just DM or @ me on any of the discord servers!

I don't play this game with people, please, please, please, please, please, please stop spamming me.
Don't add me on steam, just message me on discord, my friends list is way too cluttered as it stands right now.
Suositut keskustelut Näytä kaikki (1)
10
11.7. klo 11.00
TÄRKEÄ: Custom Modules - Tutorial
Neb
170 kommenttia
TheTwilightDancer 1.12. klo 18.15 
https://steamproxy.com/sharedfiles/filedetails/?id=1878418833 I wonder if this mod does anything different because I use it alongside CityScaper, but this one doesn't have monsters spawn inside the structures. I think I might unpack Architect's Desk and see if there's something I can find that doesn't spawn monsters in those structures. Maybe it'll solve CityScaper's monster woes? :steamthis:
BrightwindInk 6.11. klo 0.36 
@RetroRoger thanks! had a feeling it was just needed to be sure XD
RetroRoger 5.11. klo 17.43 
@BrightwindInk yes its that endgame stuff you get at ancient vaults
BrightwindInk 5.11. klo 17.01 
Sorry if this is a dumb question, im still mid-game (Apex boss). Is the "essence" a short version for Ancient Essence or another item altogether?
Randal 1.11. klo 8.32 
sounds great to have the option of blocks or essence :steamthumbsup:
Neb  [tekijä] 30.10. klo 15.30 
An idea for how I'm gonna handle costs, there will be a general recipe or a "buy with essence" option, in case you don't wanna fetch hundreds of blocks.
Neb  [tekijä] 30.10. klo 15.26 
The Saturnian descriptions mentions something about this.
I believe its world edit for saving builds.
Randal 30.10. klo 9.29 
also could you point me in the direction of the saving builds mod
Randal 30.10. klo 9.22 
i have a question about monster spawning within the build area
basically
how do you stop it?

i used cityscaper for the first time yesterday to create a moth man floaty town thingy

i placed it close to the ground
on a gas giant moon
with a midnight biome / frozen tundra

so there is loads of ghosts and other monsters

i put the prefab in an existing town that had been killed of by the wildlife

placed a load of turrets around place to combat that problem

but

there is always monsters spawned inside the structure of the moth house town thingy

have i just placed it over a spawn point or has the structure got a spawn setting that needs altering

i know the moth add-on is an addition to this mod but i wondered if you might know whats happening
Randal 30.10. klo 9.06 
great to see more creations added

another great addon