Cities: Skylines

Cities: Skylines

1,264 ratings
Prop Control 1.0
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2 Apr, 2023 @ 5:34pm
5 Jan @ 11:03pm
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Prop Control 1.0

Description


A lightweight alternative for Prop Anarchy for those who don't want to (or can't) use Prop Anarchy or Extended Managers Library. Written with an emphasis on stability, to avoid the current issues with Prop Anarchy/Extended Managers Library.

Provides the following functionality:
  • Prop anarchy: disable collision checking for props
  • Prop snapping: raise or lower props to custom heights, and attach them to buildings (as you can in the asset editor)
  • Prop precision: stores detailed prop position information for precise alignment of props (the unmodded game has a limited prop position resolution, e.g. making fences impossible to line up correctly)
  • Prop scaling: change the size of props
  • Decal prop fix: correctly display large (above 8m x 8m) decals and enable decal texture tiling (required for some custom decals to display correctly)
  • Adaptive prop visibility distance: customize the visibility ranges of props, including dynamic calculations to permit larger props to be visible for longer distances (disabled by default - see under 'Use' below).

Use with Line Tool for prop line tool functionality.

Change prop colors with Prop Painter Revisited.

Select your props the normal way: either with the in-game prop tool (under Paks and Plazas), or (much better) using Find It 2.

Now includes Move It! integration to change the scaling and elevation of existing props.

Does not include Additive Shader; For Additive Shader functionality, use Visibility Control.



Incompatible mods




This mod will automatically load any savegame data stored by the above mods, except for Extended Managers Library/Prop Anarchy; for those two mods, a new "Remove EML" mod will soon be released to convert their data to Prop Control format.





Use

See the mod's options panel for the available options. Most of this mod's functionality doesn't need options.

The default key to toggle prop anarchy is Ctrl-P. Text will display towards the bottom-left of the screen indicating the current status (on or off) of prop anarchy.

Adaptive prop visibility distance (which extends the visibility distance for props based on their size) is DISABLED by default from mod version 0.9.3 onwards, as it does have a performance impact (because you're rendering more props, obviously). It can be activated in the mod's options panel.

[discord.gg]



Meta
This mod uses Harmony[github.com] version 2.2 by Andreas Pardeike via the Cities Harmony mod by boformer.

Saves additional prop data in the savefile (obviously), but doesn't alter any savefile structure, and can be safely removed at any time (obviously, any prop precision or snapping placements will be reset to game defaults if you do this).

Safe for editor use - will automatically (harmlessly) disable itself in any editor other than the map editor.



Source code
[github.com].


Translations
[crowdin.com].
Please leave a message below if you'd like me to add another language on CrowdIn.


[ko-fi.com]
689 Comments
XDorazio 31 Oct @ 9:48am 
Thank you and thank you Algernon!!
I'll get home soon and I'll try it out 🙏🏻
algernon  [author] 30 Oct @ 3:32pm 
@Chris That sounds as though either render groups haven't been properly generated by the game, or the pops/trees are set at invalid heights. Selecting them all with Move It and realigning to terrain should fix either issue, if that's the case.
algernon  [author] 30 Oct @ 3:30pm 
@XDorazio The keys for scaling can be set in the mod's options panel; by default they are '.' (period or >) and ',' (comma or <).

To scale, select a prop to place, and use these keys (before you place the prop!) to change the scale.

Existing props can be scaled in the same way if you select them with Move It.
XDorazio 30 Oct @ 7:30am 
I wish to learn how to scale prop ... PLEEEEASE!!!
Chris 28 Oct @ 2:19pm 
Since the latest game update (no other change, except for "mandatory" mod updates), I have a strange bug: trees and props in short distance disappear visually on certain (reproducible but not fully understood) conditions, e.g. when lowering viewing angle in certain locations. Can only be fixed by restarting game. Disabling Prop Control v1.0 resolves this issue, so at least it must be partially related. Disabling the setting of prop visibility changes in the mod does not have an impact. Game restarted whenever changes to mods or config of mods were done. Log file: https://ufile.io/th9aasff
Cunt Juicer 14 Oct @ 11:48am 
Using this and tree control, oftentimes props and trees that are placed within the boundaries of a lot will disappear. Dunno if I missed something about how to avoid that. I do turn off anarchy whenever I'm placing things that don't require it though.
algernon  [author] 25 Sep @ 5:03pm 
@cadetmonte812003 If you want help, you need to share your output log , otherwise nobody can see what's wrong with your system.
cadetmonte812003 25 Sep @ 9:10am 
having hard time getting it but it was working fine before i subbed and enabled it after ward if crashed on load when i unsubbed form it and retried to start game it loaded normal it was the only thing i have subbed and subbed at the time on top of that i had unsubbed from the previous version to mitigate any conflicts. found the output log but cant get to specific log as i clicked don one and that the only one that shows up now
algernon  [author] 22 Sep @ 12:31pm 
@cadetmonte812003 This mod really doesn't do anything that would cause a crash on load. If you're sure, then post a link to your output log from after the crash.
cadetmonte812003 21 Sep @ 1:21pm 
THIS MOD CAUSES MY GAME TO CRASH ON LOAD IVE TESTED IT WITH AND WITH OUT THIS MOD AND EVERY TIME ITS ENEABLED IT CRASHES LOAD i could have sworn i left a comment before and it got erased but figured id let ya know feel like cs1 is being stripped of all its mods