RimWorld

RimWorld

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Hospitality: Storefront
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Mod, 1.4, 1.5, 1.6
File Size
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608.082 KB
25 Mar, 2023 @ 12:03pm
1 Jul @ 12:04pm
25 Change Notes ( view )

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Hospitality: Storefront

Description
Description
This submod of Hospitality adds storefront tab to the cash register, so it can be used to create a small shop. It will need to be staffed, but in return it can give you more silver per sold item. All items in an area around the cash register will be put up for sale.

The customers mood will depend on social skills of your selling force. On top of that the selling price of the item will depend on the difference in negotiation skills of both the customer and your staff. If you put an abrasive mute caveman in charge of your store you will basically give away everything for free and insult your visitors at the same time, so that would not be the brightest move.

What people prefer to buy in your shop is roughly the same as with the hospitality shopping area, if they are hungry they will prefer to buy food etc. But again the social skill will also impact what they buy, with a high social skill you can sell items the customer might not really like all that much. There are always expections of course, you cant sell drugs to a teetotaler or clothes to a nudist, even with 20 skill :-)

On top of that, and what makes Storefront even more worth the effort of a pawn standing by is the perk that a highly skilled seller can sell items that are above the guests budget. The extra silver is wire-transferred from the faction's base to the cash register ;). This way you can sell those more expensive apparel and weapons. Or other things, like art (make sure you put it in the store uninstalled, installed art to increase the beauty of the store will not be put for sale).

Compatibility notes
If using both Gastronomy and Storefront in one cash register, make sure you close the restaurant if you just want it to be a shop or vice versa. Use two cash registers if you want to have both. Otherwise your staff might be standing by for the wrong type of job.

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It goes nice with this cash register retexture if you are more into medieval themed playthrough: https://steamproxy.com/sharedfiles/filedetails/?id=2957271002

github repo: https://github.com/tomvd/Storefront
If you want to join my discord server to be more involved or want to check dev blogs about future mods: https://ko-fi.com/adamaster
Popular Discussions View All (2)
3
8 Sep @ 2:15pm
Stop-by Customers
Vecardi
2
17 Mar @ 9:00pm
Vehicle Sell
Vecardi
231 Comments
Simbot34 5 Oct @ 9:20pm 
Why AI art and not the original thumbnails from the old mods?
sabre 5 Oct @ 12:34pm 
for some reason my game crashes every time it loads this on the static constructor or whatever but i can see via loading progress
BROADWAYSCADAVER 21 Sep @ 5:37pm 
Reaaally hate that the thumbnail for this mod is ai
Ravayen 16 Sep @ 6:58pm 
Still not getting anyone use the cash register at all but they use the hospitality shopping area just fine am i missing something?
Totally Not Ed 10 Sep @ 3:15am 
Does an employee need to be there all the time? Nobody is buying burgers.
Ravayen 6 Sep @ 9:58am 
Maybe a stupid question but, do i still need to designate a shopping area or does the cash register attract customers on it's own because for some reason no-one is using mine despite it having a ton of drugs and food listed when i click it.
dandykong 22 Aug @ 7:14pm 
The continued versions are actively being updated with bugfixes and accepting feedback on Steam, the originals were just 1.6 tagged.
Mister_Bambu 12 Aug @ 8:39pm 
This says it requires the (Continued) versions of those mods, even though the original mods are updated appropriately. If I have the original mods, will this work?
lydocia 7 Aug @ 3:15am 
Does the store only sell to Hospitality guests, or to anyone who passes by on the map?
ArmoredStone 3 Aug @ 11:04pm 
Adamas I just found your mods and I subscribed to all of the hospitality ones :o this is exactly the mod I was looking for! I would also like the ability to run a storefront without needing to have beds :) mayhaps we can even have a store rating that draws in more/less customers? Maybe even thieves (with a toggle option)?